Starting from zero, gradually expanding to assist creators who want to make games.
Please provide active feedback so we can create more suitable and user-friendly resources.If you encounter any difficulties or want to learn more about us!Discord*The Skybox in the demo will not be included in the demo, nor will it be included in the package.)*The Skybox in the Demo comes fromSkybox Series FreeThis package will still be updated. We are diligently working on creating better water shaders and skyboxes.When updating these contents, the price of the package will increase slightly, but users who have already purchased it will not be charged more and can directly enjoy the updatesUpdate 1.1 :a shader to make the leaves waving Only URP (In order to prevent bugs from appearing in the Demo, we did not replace the original tree. Instead, we created a new prefab called Oak. We also created a folder with the same name to store files related to it.)The second video demonstrating the tree shader effect is a new vegetation-related package we are currently working on. It is already under review! You will see it soon.2 Sky Box (In the folder named "Sky Box".)Update 1.2:Updated the water shader used for the island scene.(Supports URP and Built-in)Changed the file structure: the top-level folder is now named "Symphonie" (our studio name), with the asset name in the next layer.For convenience, we have moved the demo scene out of the package. If needed, you can join our Discord to download it.Easy to use for any production :Built-inURPEasy to use, suitable for any creatorGood for MobileEvery rock has its own LODs for optimization.Package Content:Demo(1):Dispay (1)Contains post-processing effect filesPrefab (41):Almost all models have LODsCoastal_Rock (10)Mountain Boulder (3)Reef Boulder (4)Small Reef Rock (10)Square_Island_Block(6)Cliff(4)Grass (2)Tree (2)Average Polygon Count:Stone 680Tree(Including the trunk and leaves) 3,032Ciff 1,633Gress 228Small Reff 350Square or Long Rock 583Medium Mountainb Boulder 1166Texture Dimensions: 2048 x 2048 pixels**Texture Types**:BaseMapNormal MapMask MapAmbient Occlusion (AO) MapEmission MapThe demo for demonstration uses the URP pipeline of Unity6Our demonstration results utilized APV. To achieve the same effect in the demo, please ensure that you are using a rendering pipeline with APV.