Adaptive music (with in-game system) designed for a fantasy RPG. Includes menu music.In a mystical world, full of wonder and peril, a bright-eyed young adventurer takes up their sword and sets out from the confines of their hometown. They must travel through sunny grasslands, fey-filled forests, ancient tombs and deadly swamps to find an ancient relic that the world is desperate for. Thus begins a journey full of growth, danger, friendship and betrayal; thus begins an adventure in the wilds.This is the first of an intended series of adaptive fantasy music packs, alongside my adaptive sci-fi packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape. There are five sets of orchestral tracks designed with a fantasy setting in mind.Multiple implementation options are provided for the adaptive tracks:- Compiled loops- Looping adaptive stems for use with an included custom class- Original adaptive stems for use with an included FMOD projectAudio file types: WAVTotal Audio Files: 80Unique Tracks: 105 Adaptive, each with:Atmosphere layerExploration layerBattle layerIntensity layerWarning layerPrefab built with included classes5 Menu, each with:Lead-in versionLooping versionSample rate: 44100 HzBit depth: 16 bitLoopable: YesFMOD Version: 2.00.16Classes included: 3AdaptiveRPGMusicAdaptiveRPGTrackFadeAudioSource