Swatchify offers a super simple way to color your meshes without the need for unwrapping and or textures. Create endless color combinations while using the same material with minimal draw calls.Tired of your characters colors looking different in your modeling software and Unity?Swatchify allows you to visualize the characters colors directly as you change them. There isn't even any need to unwrap your mesh before importing it to unity as Swatchify will handle it automatically and set up the UV's for you.Say goodbye to textures and unwrapping when using Swatchify.Editor window tool: for automaticall setting up the mesh's UV's and allowing you to customize the colors with direct feedback. Will never override the original mesh's UV's if its part of an fbx file.Supported Meshes: Almost all types of meshes are supported, high and low poly.No Textures: at all are used with this tool, saving both memory and time otherwise spent reconfiguring color palettes to your liking.Gradient colors: are supported and easily configured.Glowing colors: any part of your mesh can be painted with a glowing color providing a unique and visually appealing glow effect.Toon shader: is included in the package that is heavily optimized for all platforms that makes sure the colors look the same on different devices.Outline shader: a simple optmised outline shader is included in the package cause it just makes sense along with a toon shader.Smooth Shadows: both the shadows it casts onto other objects and the shadows it recieves.GPU Instanced: to reduce batches and setpass calls considerably. Will batch all meshes as 1 draw call when activated. (Skinned mesh renderers doesn't support gpu instancing so they'll use more draw calls)1 Material endless combinations: can be achieved by simply creating your own color schemes and assigning them to your meshes.