A Unity lives system with customizable max lives, regeneration timers, and session persistence. Perfect for life-based games, it simplifies integration, saving time while enhancing functionality!This package provides a complete, customizable life system for Unity projects. Developers can easily integrate a system where:Lives are lost upon player action (e.g., failure or damage).Lives regenerate over a specified time.Developers can customize the maximum number of lives, regeneration interval, and other settings directly from the Inspector.Perfect for casual, arcade, and puzzle games that require life-based gameplay mechanics.Customizable Lives System: Set maximum lives.Modify regeneration time directly via the Unity Inspector.Time-Based Regeneration: Automatically regenerates lives at set intervals.Easy Integration: Plug-and-play prefab included.Persistence: Built-in saving system using PlayerPrefs and JSON.Ensures life count and timers persist across game sessions.Visual Feedback: UI elements to display lives and countdown timer (fully customizable).