Transform your 2D game with Dual Grid Tilemaps. Achieve flexibility, scalability and expanded artistic freedom by separating the tilemap into one for the tiles and another for rendering.Compatible with Unity 2023.1 and above.Requires Unity's 2D Tilemap Extras.Compatible with PC, Mobile or Console.Should any issues arise, contact the publisher.Package features:🔥 Fully working Dual Grid System: Paint a Data Tilemap and it all gets visually updated in a Render Tilemap.🔄 Automatic Setup: It takes seconds to setup a dual grid system;🤝 Full Unity Integration: Full integration with Unity's Tilemap and Rule Tiles;🧩 Rule Tile Creation: Streamlined rule tile creation with full rule definition;What is a Dual Grid Tilemap?The Dual Grid Tilemap is a method to render tiles using two grids, instead of one. One grid is to indicate what each tile is and the render tilemap renders tiles with a half-tile offset in both axis.Many people use different terms for each grid, but in this library you'll find the Data Tilemap and the Render Tilemap.These are the big reasons (in my view) why using this approach is powerful:🚀 Scalability: Create all tilemap combinations with only 16 tiles, saving a lot of work.✨ Corner design flexibility: Fully round corners not possible with traditional tilemap structures.This package will automate everything regarding creation, management and interaction with the Dual Grid, so that you can focus on developing, instead of under the hood details.Dual Grid Tilemap: This package includes a special type of tilemap that allows the Dual Grid system to work. It's applied by simply adding a custom Module to a Tilemap.Dual Grid Rule Tile: Building on top of Unity's Rule Tiles, Dual Grid Rule Tiles define rules for neighbors in the respective Data Tilemap.If this is confusing, check the documentation to learn how this works and how to use this package effectively.