The Carrom Game Controller offers an intuitive interface for aiming, shooting, and positioning a striker in Unity. With responsive controls and real-time feedback.The Carrom Controller package provides a comprehensive set of scripts to simulate a carrom game in Unity. It includes functionalities for piece spawning, striker control, scoring, and collision handling, offering an engaging and realistic gameplay experience.Key Components:Piece Management:Spawn.cs:Handles the spawning of carrom pieces in a circular formation at the beginning of the game. Pieces alternate between black and white, with customizable count and radius.Striker Control:Stricker.cs:Manages the movement, aiming, and shooting mechanics of the striker. It includes drag-and-aim functionality, force calculation based on input, and visual feedback using LineRenderers. The striker can also be repositioned using a UI slider for precise aiming.Scoring System:ScoreManager.cs:Tracks and updates the scores for black and white pieces. It integrates with the UI (TextMeshPro) to display current scores and provides methods to increment scores when pieces are pocketed.Pocket Detection:PocketTrigger.cs:Detects when pieces enter pockets and updates the score accordingly. Pocketed pieces are deactivated to simulate removal from the board.Main Features:Realistic Physics: Implements accurate force application and collision detection to mimic real carrom gameplay.Interactive UI: Displays scoring and shot force in real-time, enhancing player feedback.Customizable Gameplay: Adjustable parameters for piece count, spawn formation, shot force, and striker positioning.Visual Feedback: Uses LineRenderers to show aim direction and shot strength, ensuring clear player guidance.Ideal Use Cases:Carrom or board game simulators.Unity asset store projects for table game enthusiasts.Customizable foundation for creating advanced tabletop or physics-based games.