Buoyancy | Realistic Object Bouyancy/ Water Float System & Framework
Golem Kin Games
$10.99
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A fast, Job System-powered solution for realistic water physics. Features parallel buoyancy calculations, dynamic waves, customizable settings, and optimized performance for scalable, smooth gameplay.The GolemKin Buoyancy System is a cutting-edge, high-performance solution for simulating realistic buoyant behavior in Unity, leveraging the power of the Job System to maximize speed and efficiency. Designed for scalable water physics, it handles multiple objects interacting with dynamic water surfaces while maintaining smooth gameplay performance. Perfect for games requiring fast, realistic, and customizable buoyancy mechanics.Key FeaturesBlazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.Example Game UsagesOpen-World Exploration Games:Create realistic oceans, lakes, or rivers with objects that float, bob, and interact dynamically with the water surface.Example: Ships floating on waves, logs drifting down rivers.Survival Games:Simulate floating debris, buoyant vehicles, or items that players must retrieve from the water.Example: Floating rafts or survival gear in an ocean environment.Simulation and Training Applications:Use precise buoyancy and wave dynamics for educational or industrial simulations.Example: Boat navigation training or water rescue simulations.Adventure or Platformer Games:Add floating platforms or obstacles that respond naturally to player interaction.Example: Buoyant platforms on dynamic waves in puzzle environments.Naval Combat or Strategy Games:Implement large-scale naval battles with ships that respond to wave motion and buoyancy.Example: Battleships that rock with waves during combat.Key FeaturesBlazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.docs are made using grok and then fine tuned by our dev team