Animated 2D scene used to create looping animation video using Unity's "Recorder" plugin. I created this specifically to have a animated backdrop for my music video on youtube.This asset was inspired by the growing trend of long-form looping animated videos on YouTube, particularly in the LoFi music scene. I wanted to experiment with creating something similar, but using Unity's toolset instead of traditional video editing software. The final result was rendered using Unity's "Recorder" plug-in.Key PointsMade for creating pre-rendered videos, not real-time useExperimental projectScripts were developed collaboratively between myself and claude.ai - while AI assisted with code generation, all creative decisions and implementation choices were human-drivenSome 2D assets were created through a combination of human design and stable diffusion assistanceYou can see the final animation (youtube video link) on the Unity Asset Store pageAsset Structure2D assets use .psb format (layered Photoshop files)Uses Unity's "2D Animation" package for rigging and animationIncludes custom scripts for visual effectsScripts OverviewAll scripts in this project work together to create various atmospheric effects like floating dust, god rays, steam, and natural movements for the environment. For detailed documentation about each script's functionality and parameters, please refer to:Assets/Mythmatic_Cozy_Animation_01/Scripts/Scripts_Offline_Documentation.pdfSetup NotesFor Pre-renderingGet Unity's "Recorder" plug-inSet up your recording settingsUse the demo scene as a referenceAbout the AssetsPSB files are layered Photoshop filesRigged using Unity's 2D Animation packageEffects added with custom scriptsPerformance NotesEven though this is for pre-rendering, keep in mind:Number of particlesMesh settingsAnimation complexityHow to LearnThe easiest way to understand how everything works is to:Open the demo sceneWatch how it runsLook at each componentTry changing different settingsClaude.ai was used to create most of the code. Stable Diffusion was also part of the creation process. This is a hybrid approach, much of the 2D assets were hand drawn by me, but AI was used for ideation and quick tests.