The Cross-Scene Reference Package enables safe, type-specific referencing of components between Unity scenes using `CrossSceneReference T`, simplifying cross-scene interactions with minimal setup.OverviewThe Cross-Scene Reference Package provides a convenient way to reference Unity objects across multiple scenes. By using a generic component-based system, it allows developers to create cross-scene references for any Component, such as Transform, Rigidbody, or Collider.FeaturesSeamless Cross-Scene Object References: Reference objects between scenes directly.Persistent Data Management: Handles references between loaded scenes without issues.Simple API: Easy-to-use methods to get/set references.Generic Cross-Scene Object References: Use a generic approach to reference any Component type across scenes (e.g., Transform, Rigidbody).Serialization Support: Automatically handles the serialization of references across scenes.Type Safety: Ensures references are strongly typed at compile time.Key ComponentsCrossSceneReference: A generic class used to reference components of type T (e.g., Transform, Rigidbody) across scenes.CrossSceneReferenceId: A monobehaviour script that uses a global unique guid to identify the object which is a combination of m_LocalIdentfierInFile and the scene path.Best PracticesUse Type Safety: Always specify the correct component type when using CrossSceneReference to avoid runtime errors.Avoid Circular Dependencies: Ensure that objects referencing each other are not in a loop.Scene Loading Order: Manage scene loading carefully to ensure references are available when needed.FAQQ: Can I reference non-Component types?A: No, CrossSceneReference is constrained to Component types only.Q: What happens if the referenced object isn't loaded?A: The system will return null. Handle this scenario to avoid null reference exceptions.Q: Can I reference objects from unloaded scenes?A: No, only active and loaded scenes can be referenced.SupportFor additional support, visit our support page or contact us via email. contact@kabreetgames.comLicenseThe Flow Map Painting Tool is licensed under the Unity Asset Store End User License Agreement.Key ComponentsCrossSceneReference: A generic class used to reference components of type T (e.g., Transform, Rigidbody) across scenes.CrossSceneReferenceId: A monobehaviour script that uses a global unique guid to identify the object which is a combination of m_LocalIdentfierInFile and the scene path.