A lightweight utility for managing operation results, encapsulating both success and error outcomes.Search Result Lite simplifies error handling in Unity, providing an easy-to-use, streamlined structure for data management in your projects.Ideal for projects that require robust yet lightweight error-handling, Search Result Lite allows developers to handle data retrieval with minimal setup, maintaining clarity and functionality throughout your codebase.🔍 Website: https://doshagyasinggowardun.weebly.com💬 Support: https://discord.gg/BkgHX5VnKC⚙️ Pro Version: https://u3d.as/3q4QKey FeaturesSearch Result Lite is designed to blend seamlessly with any Unity workflow, providing a smooth setup process that won’t disrupt your existing structure.Manage data with confidence. This package allows you to identify and address data errors instantly, helping streamline debugging and development.Simple IntegrationThe generic structure of Search Result Lite supports multiple data types, offering more versatility in managing Unity data structures.Robust Error HandlingLightweight and efficient, this package ensures that error-handling is fast and doesn’t add unnecessary load to your project.Flexible with Any Data TypeOptimized PerformanceSafe Lists & Arrays AccessSafe GameObject AccessKey Use Cases in Unity Projects1. Safe Data AccessLists and Arrays: The SafeGet extension methods for lists and arrays help retrieve elements without worrying about null references, out-of-bounds errors, or runtime crashes. For example:var myList = new List { 1, 2, 3 };var result = myList.SafeGet(5);if (result.isError) Debug.LogError(result.errorMessage);else Debug.Log(result.result);This is especially useful when working with dynamically sized collections, such as inventories, object pools, or runtime-generated datasets.2. Error Messaging with ContextThe use of [CallerMemberName] and [CallerLineNumber] attributes in SafeGet methods allows developers to quickly identify where an error occurred in the code. This makes debugging faster and more intuitive.Example: “Index is outside bounds of array at MyMethod at line 42.”3. GameObject ModificationsThe SafeModify method provides a structured way to modify GameObjects while handling potential exceptions gracefully. This can be used for tasks such as:Adding or removing components.Updating properties (e.g., transform.position, Renderer.material).Custom logic based on runtime checks.Example:GameObject myObject = GameObject.Find("Player");myObject.SafeModify(obj =>{ obj.transform.position = new Vector3(0, 1, 0);}, error => Debug.LogError(error));4. Preventing Common Errors in UnityNull Reference Exceptions: These extensions ensure that null references are caught and handled before they cause crashes.Index Out-of-Bounds: Improves safety when accessing indices, reducing runtime errors caused by invalid inputs.Runtime Exception Handling: Provides a unified approach to catching exceptions across different object types, ensuring smoother gameplay and debugging.5. Customization and ExtendabilityBy providing a generic structure (SearchResult), this framework allows developers to easily extend functionality to other data types, like custom structs or objects.For instance, a custom extension method could be created for retrieving specific components from a list of GameObjects:public static SearchResult SafeGetComponent(this GameObject obj) where T : Component{ if (obj == null) return SearchResult.Error("GameObject is null"); T component = obj.GetComponent(); return component != null ? SearchResult.Success(component) : SearchResult.Error($"Component {typeof(T)} not found on GameObject");}6. Collaborative Development and Modular CodeEnables safer code when multiple developers are working on a project. The clear separation of error handling (e.g., using onError callbacks) and functional logic (e.g., onSuccess) helps streamline debugging and maintenance.Example:myGameObject.SafeModify(obj =>{ obj.AddComponent();}, error => Debug.LogError($"Failed to modify GameObject: {error}"));7. Error Logging for QA and Bug TrackingWith precise error messages and contextual information, QA testers can pinpoint issues and provide detailed reports. Developers can also integrate these error messages with bug tracking tools.Benefits for Unity DevelopersReduced Debugging Time: Eliminates the need to manually write boilerplate error checks for common operations.Improved Stability: Prevents crashes caused by common mistakes like accessing null objects or out-of-range indices.Enhanced Collaboration: Clear error reporting ensures team members can quickly identify and resolve issues.Code Reusability: The generic approach and extensible design ensure that these utilities can be reused across various projects and scenarios.By integrating these utilities into a Unity project, developers can focus on building features and gameplay mechanics rather than worrying about runtime stability.Supported PlatformsCompatible with:DesktopAndroidiOSWebGLMacOSConsolesWhy Choose Search Result Lite & Pro?This asset solves real-world problems faced by Unity developers, making your projects safer, smoother, and easier to manage. The Lite version is perfect for those looking to try safe access methods, while Pro unlocks advanced tools and customization for professional-grade projects.Take the hassle out of debugging and let Search Result Lite & Pro do the heavy lifting for you.Get started with Lite for free or upgrade to Pro to unlock the full potential of your workflow!Search Result Lite is continually evolving based on user feedback and new feature ideas. Join the community to share your insights and help shape future updates!Key Features:Structured Result Handling: Encapsulates success results and error messages for better code organization.Error Flagging: Easily check whether an operation succeeded or failed with the isError flag.Generic Type Support: Works with any data type, making it highly versatile across projects.Static Methods for Easy Creation: Create success or error results quickly with Success and Error methods.Minimal Setup: Simple import and integration into any Unity project, with no additional configuration needed.Compatibility: Unity 2020.3 or higher