Brick Puzzle Template
Ostryzhnyi
$21.99
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
11/12(2024) |
14.29 |
11/19(2024) |
21.99 |
11/22(2024) |
21.99 |
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A powerful and flexible tool for creating adaptive grids, managing game states, scoring systems, and UI. Ideal for puzzle games, Tetris-like mechanics, and projects with dynamic layouts.This plugin is a comprehensive solution for building adaptive grids, figure editors, and managing game states in Unity. It simplifies the development of puzzle games, Tetris-like mechanics, and other games requiring dynamic layouts and grid-based systems.Key Features:Sprite Replacement System:Easily customize all game sprites in just three clicks. Select from three default options or quickly swap in your custom sprites to match your game’s style.Adaptive Grid System:Create and customize game fields that automatically adjust to different screen sizes.Supports dynamic figures and ensures valid placement with collision detection.Figure Editor:Intuitive figure editor integrated into Unity Editor.Easily create, edit, and reuse figures across multiple game levels.Booster System:The plugin introduces three powerful boosters that enhance gameplay:Rotate Figures: Effortlessly rotate figures on the field in just two clicks. If the figure returns to its original orientation, the booster remains unused.Single Brick: Fill any empty space with a single brick, perfect for plugging small gaps.Move Rollback: Undo moves if you make a mistake, with the ability to roll back to any point, even to the start of the game. The boosters are fully customizable, with options to set initial quantities and define point requirements for earning additional boosters.Game State Management:Manage key game states like Main Menu, In Game, Pause, and Game Over.Smooth transitions between states to ensure a seamless player experience.Scoring System:Automatically calculates points for completing lines or successfully placing figures.Flexible score logic customization to match your game design.UI Components:Ready-to-use UI elements such as menus, in-game overlays, and game-over screens.Seamless integration between UI and the game’s scoring and state systems.Drag-and-Drop Support:Smooth Drag-and-Drop mechanics for placing figures on the grid.Automatically checks for valid placement and provides immediate feedback.Endless Gameplay Support:Designed to enable endless gameplay loops, encouraging players to continue for as long as they can.Perfect for casual games focused on achieving high scores and improving skills over time.Seamless Integration:Easily integrates with existing game projects, offering modular flexibility.Built with scalability in mind for future expansion and additional features.Ideal for:This plugin is perfect for developers creating puzzle games, Tetris-like games, match-3 games, and any other game that requires grid-based mechanics and dynamic figure placement. It offers a streamlined workflow and reduces development time by providing out-of-the-box solutions.Future Updates:This is just the first version of the plugin. We are committed to continuous improvements and will release regular updates with new features, optimizations, and additional support based on user feedback.Get ready to enhance your game with our powerful grid and figure editor plugin – an essential tool for building dynamic and engaging gameplay experiences in Unity!This plugin provides essential tools for building grid-based mechanics, figure editors, game states, and scoring systems for Unity. It supports dynamic gameplay with minimal setup and is highly customizable for various game genres.Adaptive Grid System:Grids auto-scale to fit screen resolution and aspect ratio.Customizable grid sizes with spacing control.Validates figure placement with collision detection and triggers events when rows or columns are filled.Figure Editor:Integrated directly into the Unity Editor for quick figure creation and management.Supports flexible NxN layouts and reusability across game levels.Game State Management:Manages core game states (Main Menu, In Game, Pause, Game Over).Smooth state transitions with extendable logic for custom states.Scoring System:Real-time score updates based on completed rows or valid placements.Supports custom scoring logic with event-driven score updates.Drag-and-Drop System:Intuitive drag-and-drop mechanics for placing figures.Provides real-time visual feedback on valid and invalid placements.UI Integration:Ready-to-use UI components for menus, overlays, and game-over screens.Fully customizable to match the theme and connected with game logic.Endless Gameplay:Designed to support infinite gameplay sessions for high-score challenges and extended player engagement.Modular Architecture:Uses dependency injection for easy integration into existing projects.Event-driven design ensures flexible and scalable game logic.Requirements:Unity 2021.3 or higher.Works on all Unity-supported platforms, including PC, mobile, and consoles.Editor Tools:Assisted in building custom editor windows and components for smoother Unity workflows.Mathematical Logic:Helped design algorithms for figure placement, grid validation, and adaptive layouts.Documentation:Streamlined the writing of clear and concise documentation for easy integration.