Bake AO - Easy ambient occlusion baking
Procedural Pixels
$26.95
$53.90
50%OFF
(no ratings)
Date |
Price |
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日時 |
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11/09(2024) |
53.9 |
11/09(2024) |
26.95 |
11/21(2024) |
26.95 |
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Bake AO is an editor tool that helps you improve your game's graphics by baking ambient occlusion textures within the editor. It's a great shortcut for improving the visual depth of 3D models.What is Bake AO?Bake AO allows you to bake ambient occlusion textures within the editor. This reduces the need for external software and streamlines your workflow with an easy-to-use and simple interface.Why use BakeAO? Ambient occlusion improves model visuals in certain light conditions, especially shadows and ambient lighting. With AO textures, models look more realistic and detailed.With BakeAO, you can:Bake AO textures with minimal setupCustomize settings per model as neededWork entirely within Unity for faster iteration---- BEST USE ----It works best when your game uses ambient lighting and shadows and lacks clarity in those areas; bake AO will improve the visual clarity of the models, even if the AO application is very subtle.I tested the asset usingassets made by Unity: Viking Village, Tanksmodels from Polyperfect: Low Poly Ultimate Packmodels from Synty Studios: POLYGON Western - Low Poly 3D Art by Synty---- DOCUMENTATION ----You can find documentation and more details here: https://proceduralpixels.com/BakeAO/Documentation---- FEATURES ----Fast Baking Process: Designed to produce high-quality textures efficiently. Baking is done using GPU.Background Baking: Baking tasks run in the background while you continue working on your Unity project.Multi-Object Baking: Bake textures for multiple models simultaneously, streamlining your workflow.Component for Automatic AO Texture Setting: Attach a BakeAO component to apply AO textures to MeshRenderer and SkinnedMeshRenderer. It will automatically find (or bake) the correct texture.Non-destructive Workflow: Baking parameters are saved with the texture, allowing for later adjustments and parameter reuse. Baking is also not disrupted by working on the project. You will not lose data while recompiling scripts, importing new models, or switching scenes.Integrated with Unity Presets: Utilize or create presets for consistent baking results and streamlined parameter setup.Baking in Scene Context: Nearby models can affect the result. AO textures can capture the surrounding environment's impact.Detailed Parametrization: There are plenty of parameters to play with. Adjust the final texture look to meet your desired visuals.Baking for Different UV Sets: Tailor AO baking to different UV sets for optimal results.User-Friendly Interface: Intuitive interface for easy navigation and parameter adjustments. With the included Baking Wizard, you can add objects for baking just by dragging and dropping objects from the project into the window.Active Task Management: Monitor and control baking tasks with a straightforward interface.Custom Shaders: Custom shader graph node and HLSL library for shader customization.No asset Store Dependencies, no DLLs: I value giving opportunities to learn and improve; that's why Bake AO consists of only open C# scripts and HLSL shader code; there is no hidden code you can't change.---- LIMITATIONS AND BEFORE YOU BUY ----Note: Bake AO is not a scene lightmapper, it's a tool for creating ambient occlusion textures that you can later use in materials or through the BakeAO component. See all the limitations in documentation to find out more.Supported OS: Windows, MacOSSupported GPUs: NVidia, AMD, Intel, and Apple GPUs with at least 2GB of VRAM and Shader Model 5.0, such as GTX 580 or Radeon HD 6970. Integrated GPUs also work fine, but baking times are longer.Supported Unity Versions: 2021.3 or newerSupported Render Pipelines: Built-in, URPTextures can also be baked in HDRP, but the BakeAO component for automatic texture setting is not supported on HDRP, and no shaders for HDRP are included.Project adjustments: To fully utilize the features of the BakeAO component, you need to use shaders included with BakeAO or adjust custom shaders (more details here).Textures baked with BakeAO are just texture assets compatible with all platforms.You can find more details in the documentation:Link to documentationChat GPT was used to:Consult the UX/UI design.Write the shader for denoising AO textures.Write some short texts and tooltips used in editor windows.Write parts of the documentation for the plugin.Write parts of the description for the Asset StoreElevenLabs was used to create a voiceover in videos for marketing materials.