Easy Multiplayer: Messenger is a tool designed to streamline multiplayer game development by providing an alternative to RPCs, allowing you to focus on multiplayer logic without the hassle!OverviewEasy Multiplayer's Messenger Tool offers a versatile alternative to Netcode for GameObjects RPCs. It’s designed to be accessible from any class, making it ideal for manager classes that need to share information without requiring a NetworkObject.This tool also provides benefits like automatic serialization of nearly any data type, and it allows clients to send messages directly to each other without the need to manually set up a Client 1 -> Server -> Client 2 system.Want to learn more before purchasing?Explore my documentation to learn more about this asset, how it works, and why it’s beneficial for your development. For direct contact without the hassle of email, feel free to join my discord server!Comparison (shows better on big screen)Feature | Messenger | RPCs------------------------------------------------------------Ease of Use | Very Easy | DecentRedirection. | Yes | NoComplex Serialization | JSON, automatically | Bytes, manuallyDynamic/Generic Calling | Yes | OptionalPerformance | Good | GreatBandwith Usage | More | LessDependenciesNetcode for Gameobjects (v1.6.0+)Newtonsoft JsonContactDocumentation | Direct Contact | Mail