OmniCA - Cellular Automata Tool
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Date |
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日時 |
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11/07(2024) |
0.0 |
11/16(2024) |
0.0 |
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Experimental Unity3D tool for simulating all possible 2D, two-state cellular automata on a square grid.This tool implements a 2D version of Wolfram's Elementary Cellular Automaton (CA), where the neighborhood frame consists of 9 cells, resulting in a 512-bit rule size. This creates an immense rule space of 2^512, which equals approximately 1.34 × 10^154 possible rules. The tool features a user-friendly interface for creating and saving rules and controlling initial conditions and simulation parameters. The simulation is highly efficient, running on the GPU and utilizing a compact representation of the rules. Users can create custom initial configurations, or utilize built-in options such as "Center", "Grid", "Noise", or "Paint". OmniCA also allows for chaining rules to create more complex patterns and behavior.Visit our website for more details:https://omnica.crd.coFeatures:Simulate all 512-bit rules of 2D, two-state cellular automata on a square grid.GPU-accelerated simulation for fast performance and smooth visuals.User-friendly interface for creating, saving, and chaining cellular automata rules.Customizable initial configurations with built-in presets: Center, Grid, Noise, and Paint. Plus, a simple API that lets you easily create your own custom initial configurations.Rule Editor for detailed rule management, with a binary view, search, and script-driven rule generation.Customizable field initializers and support for importing external .png files for initial setups.Rule chaining options with queue types: Order, Repeat, or Random.For advanced users, the tool includes an intuitive API for creating automated rule-building scripts, allowing you to generate and modify rules programmatically via the RuleBuilder class.Supported Operating Systems:Windows (tested)macOS and Linux (expected compatibility but not yet tested)Documentation:Full documentation and instructions are available on GitHub: OmniCA Documentation