The complete Unity terrain pipeline in one bundle - GPU driven procedural terrain generation and mesh based low poly terrain editing, both at their top tier.Polaris supports BiRP and URP.Vista is RP-independent, it only outputs data, not handles rendering.OVERVIEWThe Terrain Tools Bundle is for developers building stylized or procedural Unity worlds who want both sides of the terrain pipeline rather than just one.Vista Pro handles procedural generation. You build terrain logic in a graph, direct the layout with hand placed biomes, and generate the initial terrain state fast. Polaris Summit handles the editing side. It is a mesh based low poly terrain editor with direct sculpting, painting, vegetation, and spline tools.Buying the bundle gives you both tools at their top tier at about 17% off their combined individual price.THE WORKFLOWThe two tools are built to work in sequence.Vista Pro starts the terrain. You define terrain rules in a graph, place biomes by hand in the scene, run natural simulations, and generate the initial terrain state. When the scene layout changes, you adjust the graph and regenerate instead of redoing work by hand. That makes the early generation stage faster and less painful.Polaris Summit finishes the terrain. You take the generated result and refine it directly: geometry, painted areas, roads and riverbeds with spline tools, and dense vegetation. The mesh based geometry gives precise control over shape, style, and runtime performance.Together the two tools reduce the iteration cost that comes from changing scene layouts, and they cover more of the terrain creation process than either tool handles alone. Either tool can also be used independently.POLARIS SUMMITPolaris Summit takes terrain from generated to finished. It handles mesh based terrain editing for stylized and performance focused games.Sculpt, paint, and detail terrain with around 20 brush types, stamp tools, and spline tools including an erosion simulator.Render dense vegetation with a GPU instanced system including culling, LOD, billboards, and grass wind animation.Manage multi-tile terrain grids with live preview, backup, and restore.VISTA PROVista Pro generates the terrain foundation. It builds terrain from graph defined rules and artist directed biome placement instead of starting from a blank canvas.Its key difference is local biome control. You place multiple biomes by hand in the scene, shape their overlap, and blend them smoothly in the final result. That keeps procedural generation connected to artistic intent.Shape believable landforms with natural simulations: erosion, water flow, landslide, snow, crack, and gravity.Extend the workflow with splines, real world DEM data, hand painting, MicroSplat integration, nav mesh utilities, graph productivity tools, and expose property.Works with both Unity Terrain and Polaris Terrain as first class systems.RESOURCESPolaris website: https://www.pinwheelstud.io/polarisVista website: https://www.pinwheelstud.io/vistaDocumentation hub: https://docs.pinwheelstud.io/Discord (Polaris): https://discord.gg/K8Jq8VKeDRDiscord (Vista): https://discord.gg/U43MpZghskContact: https://www.pinwheelstud.io/contactNOTESome art assets shown in screenshots or videos are not included in the package.POLARIS SUMMITEditing Tools- Around 20 brush types for sculpting, texturing, and vegetation.- Stamp tools for procedural sculpting, texturing, and object spawning.- Spline tools for riverbeds, roads, mountain passes, and object placement along paths.- Hydraulic and thermal erosion simulator powered by compute shaders.- Live preview before committing edits.- Multi-tile terrain management with backup and restore.- Unity Terrain to mesh converter.- Data tools for terrain import and export.Geometry- Mesh based terrain with adaptive non-uniform density and up to 4 LOD levels.- Cross tile edge matching, holes support, XZ displacement, flat and smooth normal mixing.Execution- Multi-threaded processing using C# Job System.- Optional Burst compilation.- GPU compute shaders for erosion.Vegetation System- GPU instancing, no game object overhead.- Cell based culling.- LOD selection by distance with transitions.- Billboard support.- Grass wind animation and touch bending.- Automatic vertex reduction for distant grass.Shading- Lambert, Blinn-Phong, PBR, gradient lookup, color maps, vertex colors, splat maps.- Customizable with Shader Graph or Amplify Shader Editor.Supported Render Pipelines- Builtin RP.- Universal RP.Requirements- Unity 2021.3+.- Compute shader support for erosion tools: Windows DX11/DX12 SM5.0, macOS Metal.Package Dependencies- com.unity.mathematics- com.unity.editorcoroutines- com.unity.collections- Optional: com.unity.burstVISTA PROFeatures- Graph editor for building procedural terrain logic with nodes.- GPU driven generation for fast iteration on heavy terrain tasks.- Local biomes with hand placement, overlap, and smooth blending.- Multi-terrain generation without seams.- Hex map workflow with biome support.- Natural simulations: hydraulic erosion, thermal erosion, water flow, landslide, snow, crack, gravity.- Hand painting for biome masks and terrain data in scene view.- Splines for height conforming, path painting, and vegetation clearing.- Real World Data from DEM and satellite sources.- Expose Property for surfacing graph values to other workflows.- Graph productivity tools: smart search, anchor points, sub graphs, sticky images.- MicroSplat integration for texture arrays and FX maps.- Nav mesh utilities for navigation baking.- Editor and runtime terrain generation.Terrain Support- Unity Terrain and Polaris Terrain as first class systems.Supported Render Pipelines- Builtin RP.- Universal RP.- High Definition RP.Requirements- Unity 2021.3 LTS and up.- Compute shader support.Tested On- Windows: DX12, DX11, Vulkan.- Mac: Metal.Package Dependencies- com.unity.searcher- com.unity.editorcoroutines- com.unity.mathematics




