
Enjoy a hassle-free scene management with a powerful user-friendly toolkit for both editor and runtime.Major Update Sale!To celebrate the release of the latest major version, Scene Manager Toolkit is 50% off to only $17.50 USD (regularly $34.99 USD) for the next two weeks. Don’t miss this limited-time major update discount!――――――――Discord | Official website――――――――Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.Scene Manager Toolkit solves those issues with an all-in-one toolkit that simplifies scene asset management for both runtime and editor purposes.With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.Convenient SceneProcessors streamline runtime scene management. Managing scenes under any paradigm is as simple as calling Load(), LoadAdditive(), and Unload() with zero boilerplate code. Scene Manager Toolkit offers a thorough runtime toolkit with built-in event support, scene grouping, and the convenience of abstraction to support third-party scene management paradigms and specific optimization needs.Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!――――――――Non-intrusiveAddressables supportNetcode for GameObjects supportFacilitates scene management at runtimeFacilitates scene management in the editorDoes not change how the user interacts with Unity――――――――ContentSee the "Technical details" section bellow for in-depth details.InspectorReferences scene assets individually or in group in the InspectorSupports subscribing to loading, progress, and unloading eventsProvides convenient buttons to populate from existing groups and easily manage the build settings state and the addressable state of the scene assetRuntimeEasily access all necessary scene asset data through an Inspector referenceAccess a list of tags bound to the referenced scene assetStraightforward loading and unloading process for individual or groups of scene assetsEditor windowManages the scene assets of the ProjectManages the scene assets of the HierarchyManages the scene assets of the Build SettingsManages the addressable state of scene assetsBinds tags to a scene asset to simplify grouping and sortingGroup scene assets――――――――CommunityScene Manager Toolkit is an evolving package.As such, the Unity community's inputs helps us continuously improve the toolkit.Join us on Discord to contribute to the discussion!――――――――Ludwell Studio facilitates your productions. One tool at a time.InspectorAny scene asset can be referenced in the Inspector through SceneAssetReference and SceneAssetReferenceGroup.SceneProcessors streamline individual and grouped scene management under the Built-in, Addressables, and Netcode for GameObjects paradigms. The user can write their own concretions as well.Management buttonsLocated on SceneAssetReferences and SceneProcessors, they offer a quick way to ensure that a scene is ready for runtime by supporting build settings, addressables state, and quick access to the Scene Manager Toolkit editor window.――――――――RuntimeSceneAssetReference provides straightforward access to useful scene asset data such as the name, build index, and AddressableID.SceneProcessors remove scene management boilerplate. A SceneProcessor provides user-friendly methods to LoadSingle(), LoadAdditive(), and Unload() scene assets through SceneAssetReference.EventfulSceneProcessors provide a complete event subscription suite and automate event calls. When grouped, loading, progress, and unloading events are available for that group as well.SceneProcessors and EventfulSceneProcessors can be registered as globally accessible.――――――――Editor windowProject scene managementLists all scene assets of the project.Scene assets can be searched.Scene assets can be grouped.Hierarchy scene managementNameLocationCreationDeletionHierarchy managementBuild Settings managementAddressables managementTag managementAny number of tags can be bound to a scene asset to further simplify search. Tags bound to a scene asset are accessible at runtime.