Grand Pool by Gtion
Gtion Team
$5.49
(no ratings)
Date |
Price |
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日時 |
価格($) |
10/26(2024) |
5.49 |
11/14(2024) |
5.49 |
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The Easiest Pooling System you could ever see is HERE!
No hassle setups, install and use right the in your code, you won't regret!
*I used it on every project i work onThis is the EASIEST solution of pooling system, Setup is not essential just do this`Prefab.GetPool()` , that's it!A pooling system in Unity is a performance optimization technique used to manage the creation, reuse, and destruction of objects in a game or application. Instead of creating and destroying objects (such as game objects or prefabs) frequently, which can be computationally expensive and lead to memory fragmentation, a pooling system keeps a pool (collection) of inactive objects ready to be reused.QnAIs it Mobile Friendly?Surely YES!, i used it myself in every project.No setup needed how?You can do setup define how much to prewarm, but if not you'll use default configuration.How bout leak?It automatically handle clean upcan it work on ui?YES!, i used it for every part need optimization, it can pool anything.Key Features!Pooling GameObjectPooling Unity Native Component (Mesh, ParticleSystem, SpriteRendere, etc)Pooling Custom Class (Derriven Monobehaviour class)Prewarm pooling (Lazy and non-Lazy)Pool LimitationClean up poolAuto Clean PoolFor more information on this packageVisit DocumentationContact Support (included in the documentation)