Factory Scenes-Built-in
1130165192@qq.com
$88.00
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
10/25(2024) |
88.0 |
10/25(2024) |
61.6 |
11/08(2024) |
88.0 |
11/14(2024) |
88.0 |
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This is a 3D environment of an industrial park that employs modular modeling technology.1. Using modular modeling, any size of factory environment can be assembled. The total surface area of all modules is 19,815, which is very friendly to large scene environments and can achieve good results with very small performance overhead.2. Users can directly use the scene named "01_GongChang_01" because the current scene has already been assembled and lighting baked. The current scene size is approximately 460*330 meters.3. Users can also use the "01_GongChang_01_Preview" scene for self-assembly. For the ground and fences, it is recommended to merge them into a single model after placing them to effectively improve performance, as too many small parts will bring additional performance overhead.4. It should be noted that the buildings in the environment are only the outlines and do not have internal structures.5.All materials use the Standard shader, making it easy for users to modify for other rendering pipelines.Number of textures:25Texture dimensions:Minimum size: 512x512 pixels; maximum size: 2048x2048 pixels.Polygon count of [01_GongChang]:19815Minimum polygon count:1Maximum polygon count:7372Number of meshes/prefabs:18Rigging: NoAnimation count:0Animation type list:0UV mapping: YesLOD information (count, number of levels):0Types of materials and texture maps (e.g., PBR):In our material library, we have meticulously crafted 6 PBR (Physically Based Rendering) materials that offer a more realistic and nuanced visual experience. These PBR materials utilize advanced rendering techniques to simulate the reflection and refraction of light on various material surfaces, resulting in more lifelike lighting effects.In addition to these 6 PBR materials, we also provide other non-PBR materials that may not encompass the full PBR features but still meet the rendering needs for different scenarios. The texture types for these materials include albedo (color maps), metallic (metalness maps), normal (normal maps), and occlusion (ambient occlusion maps), which work together to provide rich details and depth to non-PBR materials.It's worth noting that not all materials have adopted the full PBR process. In some cases, to simplify the rendering process or to accommodate specific rendering engines, some materials may only include albedo maps. Nevertheless, these materials still provide sufficient visual details to meet basic rendering requirements.Overall, our material library aims to offer artists and designers a variety of choices, whether they are pursuing the ultimate realism of PBR materials or need the speed of non-PBR materials for quick rendering, the right solution can be found here.