Dynamic Mesh Slicer
Maruf How
$0.0
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Date |
Price |
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日時 |
価格($) |
10/24(2024) |
0.0 |
11/14(2024) |
0.0 |
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The Dynamic Mesh Slicer is a powerful and efficient Unity asset designed to allow users to slice any 3D mesh at runtime dynamically.The Dynamic Mesh Slicer slicer supports various object types, including static and skinned meshes, and can generate clean, watertight meshes after slicing. The tool is optimized for both performance and quality, making it suitable for games and real-time applications.A user-friendly, Dynamic Mesh Slicer built from scratch with MonoBehaviour and clear comments, it's easy to customize and observe in the Inspector—ideal for learning Unity mesh operations.Key FeaturesReal-time Mesh Slicing: Slice any mesh at runtime based on player input or predefined events.Supports Static and Skinned Meshes: Works with static models and animated characters with skinned meshes.Clean Mesh Generation: Generates watertight meshes on both sides of the slice, preventing visual artifacts.Customizable Slice Plane: The slicing plane can be controlled by any axis or custom input, providing flexibility.UV and Normals Preservation: Properly maintains UV mapping and normals on both sliced parts to ensure correct texture display and lighting.RequirementsNo version dependency (Develop in Unity 2022.3.14)Supported OSPC, Console, MobileKnown IssuesExtremely complex meshes with high vertex counts may experience slight performance drops. Can handle using Async operation.Documentation