The MeshEditor plugin allows real-time mesh editing in Unity. Drag points, edges, and planes during runtime, with one-click setup.For the test scene, it uses:FreeCamera from com.unity.render-pipelines.universal to move the camera freelycom.unity.probuilder to create a meshBut all of these are just for testing only, not necessary.The package allows you to drag points, edges, and planes on poly-objects to reshape mesh on runtime. The scripts will be restructured in the 1.0 release to improve robustness.Features- One-click add to include the component- Draggable functionality for editing mesh shapes