Human Knight Low Poly Game ModelHave a full mesh and separate partsAll separate parts are skeletal mesh6 UV set 4096x4096 + Eye, WeaponTGA format textures:Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,For each UV setIn the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothingCharacter:Faces: 57413Vertex: 58510Tris: 112162Sword:Faces: 1029Vertex: 3546Tris: 2008Shield:Faces: 1810Vertex: 1910Tris: 3562Rigged: (Yes)Number of characters: 1Vertex counts of characters: 58510Number of Materials and Material Instances: 8 (Material)Number of Textures: 26