Adapt rocks to your style, environment and biome type.
Scaleable shader allows you to scale as you want without texel and detail loss even on close view.Customizable Rocks is a package of 23 modular cliffs and rocks with the special shader that allows you to customize the look to your project needs, pushing it to a more simple stylized or more complex semi-realism look. The shader also uses a scale adapt method that allows you to scale rocks as you want and combine it together (mesh combine and static batching support) without quality loss and texel difference.Shader features:Scale adaptAlbedo colorizationEdges controlHighlight controlDirt/AO controlCoverage controlSmoothness controlMeshes:Big Cliffs - 4LOD0 polycount(5571 - 5977)Small Cliffs - 5LOD0 polycount(2460 - 3416)Big Rocks - 5LOD0 polycount(401 - 406)Med Rocks - 3LOD0 polycount(116 - 183)Small Rocks pile - 3LOD0 polycount(291 - 315)Small Rocks - 3LOD0 polycount(21 - 27)All meshes have 4 levels of high quality LODs. You can use any of it as a main mesh if you need to save polycount.LODs polycount: LOD1 ~50%*, LOD2 ~25%*, LOD3 ~12.5%*.* - Of LOD0.Textures:4 Texture sets5 Colorize maps5 Detail textures3 Coverage texturesCustom shader: YesNumber of texture sets: 4Texture dimensions: up to 8k.Number of meshes: 23UV mapping: YesLOD information: LOD1 ~50%, LOD2 ~25%, LOD3 ~12.5%.