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Effortlessly add Rain/Wetness to all your game objects! Built with Shader Graph to allow complete user freedom and customization.Includes over 11 Shaders,Rain Occlusion,VFX,Rain Audio,Terrain Puddles!Unity Versions2022.2 + LTS2022.3 + LTS2023.2 + LTS2023.3 + Beta2023.3 + AlphaHDRP Versions14.0 (2022.3+)15.0 (2023.1+)16.0 (2023.2+)17.0 (2023.3+)---Links---DemoDocumentationRoad MapWebsite---Key Features---12 Fully Featured Shader Graph Shaders with built in Rain/Wetness supportEasily add Rain/Wetness to your Shader GraphsFalling Rain (Particle System)Falling Rain (VFX Graph)Rain Particle Occlusion (particles won’t go through objects)Terrain Puddle/Wetness PainterInterior Rain Audio SpawnerShader Swapper ToolScript to Auto Assign Random Colors per gameobject (example rocks, bushes)Over 17 FREE SubgraphsFREE DYNAMIC- Mesh Mirror Tool---All Shaders Built with Unity's Shader Graph---Allows you to easily modify, customize, or build upon any of the included shadersEasily add Rain/Wetness to your own shader graph shaders by adding the "RainWetness Systems (Copy Me)" sub-graph---Rain/Wetness Subgraph Features---Controls the appearance of rain and wetness per gameobject. All global appearance settings are controlled via the DYNAMIC- RainWetness script.Rain/Wetness CoverageRain OcclusionRain/Wetness Vertex PaintingSmoothness OverrideNormal OverridePorous/Non-Porous SliderRain Drop TextureRain Drop SettingsSpeedNormal StrengthSmoothness StrengthRain Streak TextureRain Streak SettingsSpeedDistortion SizeDistortion Normal StrengthNormal StrengthSmoothness Strength---12 Fully Featured Shader Graph Shaders with built in Rain/Wetness support (tessellation currently only supports mesh smoothing)---DefaultSubsurfaceTranslucentGlassAnisotropicIridescentDefault TessellationSubsurface TessellationTranslucent TessellationGlass TessellationAnisotropic TessellationIridescent Tessellation--- 2 VFX Shader Graphs---Falling Rain (particle system)Falling Rain (VFX Graph)---1 Volumetric Fog Shader Graph---Ground Fog---2 Terrain Decal Shader Graphs---Terrain PuddlesTerrain Wetness---Dynamic Rain/Wetness Script---Your central hub to control tons of rain and wetness setting.Global Rain CoverageWet to Dry transition durationRain Streak sizeRain Drop sizeRain Streak Distortion strength sizeMain Rain Audio source settingsRain Particle System/VFX Graph settingsGlobal Fog LevelsEnviro 3 Integration---Rain Occlusion---Provides dynamic rain/wetness coverage for movable gameobjects like characters, vehiclesControls rain audio levels to simulate the player going in and out of build/structuresSimple as dragging and dropping a Occlusion Zones in your scene---Terrain Puddle and Wetness Painter---Paint Puddles/Wetness on Unity terrains or terrain meshesPaint simple shapes and watch the power of shader graph transform them into realistic looking puddlesChoose from a range of controls to add, remove, select paint layer(s), fill, remove, and change paint brush sizeUses Hex Tiling to help remove texture repetitionCustomize puddles appearance---Falling Rain Particles (can use Unity’s Particle System or VFX Graph)---Spawns rain particles around your characterEach system comes with its own particle occlusion which prevents particles from going through objectsCustom falling rain’s appearance, amount, etc.---Interior Rain Audio Spawner---Spawns interior rain audio sources at user specified locationsCreate audio clip arrays which lets you have multi different sounds for the same interior typeUses Unity's Object Pooling to optimize performance---Local Fog Volumes---Place local fog volumes in your game world that move with the wind directionFog levels increase and decrease based on the rain/wetness amountFogs appearance and settings are completely customizable---DYNAMIC- Wind---Set the global wind direction via a gameobjectWind direction can be either random or stationary or controlled via scriptFog and Falling Rain move with the wind direction---Shader Swapper---Easily bulk change your shaders to one of the DYNAMIC- RainWetness onesAuto assigns your Base Color and Normal Maps to the new shaderOriginal HDRP shader’s Mask Map will be auto assign to the new shaderOriginal URP shader’s AO, Detail Mask, and Smoothness texture maps will be auto combined into 1 Mask Map and assigned to the new shader---Random Colour Per Object Script---Add random color variations to game objects at runtime---FREE Sub Graphs---Rain WetnessRain OcclusionRain Streak DistortionTessellation- SmoothnessVertex PainterMasks- Absolute World SpaceColor- Random Darkening Per ObjectTransform- Normal Object to WorldSmoothness- View AngleParticles- Default SoftParticles- Falling RainParticles- Hex SoftUVs- Absolute World PositionUVs- BiplanerUVs- Biplaner with TimeUVs- DefaultUVs- TriplanarUVs- Triplanar Normal (OS)---FREE Tools---DYNAMIC- Mesh MirrorDYNAMIC- Property FinderDYNAMIC- Multi Tags---Integrations---Envrio 3- Sky and Weather---Unity Version Compatibility---2022.2+2022.3+2023.3+2023.3+ Beta2023.3+ AlphaUnity 6 Preview---Compatible Pipelines---HDRP---Contact info---DemoDocumentationWebsiteRoad MapLink TreePlease look at the documentation for all techinal detailsDocumentation
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