Jeringa simplifies dependency injection for scene-based objects.Jeringa provides custom attributes to automatically fetch dependencies from different parts of your scene hierarchy without manually managing references. Simply mark fields in your scripts with attributes like [FromSelf], [FromType], [FromParent], and more, to define where dependencies should come from, and call Injector.Inject() to resolve them.Key features:[FromSelf]: Fetch components from the same GameObject.[FromType]: Get components from any object of a specific type.[FromParent] and [FromChild]: Retrieve dependencies from parent or child objects in the hierarchy.[FromAny]: Access components from anywhere in the scene.[FromSibling]: Fetch dependencies from sibling GameObjects.Supports MonoBehaviour and non-MonoBehaviour classes (with some limitations).Features: Easily retrieve Components via AttributesSupported OS: Windows/Linux/MacOSHelp with code.