Characters for horror games. These characters will make your game truly terrifying! Perfect for jump scares and creating a spine-chilling atmosphere!НОТЕConfigured materials for Built-in, HDRP, and URP render pipelines.A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).The color change is not configured, there is a texture map with an alpha channel for changing the color and number.The fire is shown only in the images, but it is not used in the asset.SkinsSkins: 2in bloodwithout bloodAnimationsAnimations: 13Attackattack-startattack-middleattack-endbackhitidlerunwalkwalk-lwalk-rdeatharrowsAnimated: (Yes)Number of Animations: 13Animation types (Root Motion/In-place): 0/13Number of characters: 1Vertex counts of characters: 29 673 / Faces: 29 876Number of Materials and Material Instances: 4Number of Textures: 8Texture Resolutions:8K – .tgaNumber of Textures: 8Texture dimensionss:8K – .tgaPolygon count of:Vertex counts of characters: 29 673Minimum polygon count: 29 876Maximum polygon count: 29 876Number of meshes/prefabs: 2Rigging: YesAnimation count: 13Animation type list (Root Motion/In-place): 0/13UV mapping: YesLOD information (count, number of levels)Types of materials and texture maps (e.g., PBR)