Characters for horror games. These characters will make your game truly terrifying! Perfect for jump scares and creating a spine-chilling atmosphere!НОТЕConfigured materials for Built-in, HDRP, and URP render pipelines.A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).The color change is not configured, there is a texture map with an alpha channel for changing the color and number.Please note that the video preview uses a rotating fire image, while the asset itself contains a static image.SkinsSkins: 2in bloodwithout bloodAnimationsAnimations: 11Attackbackclamp-lclamp-rdeathhitidlerunwalkwalk-lwalk-rflap_lflap_rrotor_lrotor_rfly_attackfly_backfly_flightfly_idlefly_leftfly_rightfly_sitfly_up;Animated: (Yes)Number of Animations: 21Animation types (Root Motion/In-place): 0/21Number of characters: 1Vertex counts of characters: 17 184/Faces: 17 048Number of Materials and Material Instances: 6Number of Textures: 17Texture Resolutions:4K – .tgaNumber of Textures: 14Texture dimensionss:Body - 4K – .tgaArmor - 4K – .tgaPolygon count of:Vertex counts of characters: 17 184Minimum polygon count: 17 048Maximum polygon count: 17 048Number of meshes/prefabs: 5Rigging: YesAnimation count: 21Animation type list (Root Motion/In-place): 0/21UV mapping: YesLOD information (count, number of levels)Types of materials and texture maps (e.g., PBR)