
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for bowling game,Compatible with Any Network SystemEasy to integrate with popular networking solutions such asPUN2NetCodeFusionFully supports dedicated server architectures, and of-course can works with my customTurn-Based Server-Client Networking System Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devicesPhysics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve.Bezier Cylinder Collider used for bowling pins collision detectionPackage has a game state saving and reconnecting functionalityThe physics has a lot of functionality for a professional game of bowling , and includes different types of ballsOne of ball has deflected center of mass what changes the trajectory of its movementFeatures- 100% deterministic fixed- point C# - open source physics engine- Physics for professional bowling game- Bowling ball shot control, rotate, move and shotPackage contains Bowling Arena Package also contains balls and pinsPackage also contains textures and materials for them