This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.87951 triangles 56877 verticesPBR textures, tga:body_Albedo, body_MetallicOcclusionSmoothness, body_Normal, clothing_Albedo, clothing_MetallicOcclusionSmoothness, clothing_Normal, head_Albedo, head_MetallicOcclusionSmoothness, head_Normal (4096x4096),hair_Albedo (2048x2048), fur_Albedo (1024x1024)Number of textures 13Number of Materials 8Texture dimensions 4096, 2048, 1024Polygon count 87951Number of meshes 1Number of prefabs 2Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline