Shooter Commando 2D (Complete Game Template)(JSG)
Joy Smash Games
$53.90
(no ratings)
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Jump off the chopper and unleash destruction to complete your mission!Important Note for Existing UsersThis package is now available under BlackRoseDevelopers.You can find the new version here.To receive the updated version (for users who purchased this asset before), please contact us at: blackrosedevelopers@gmail.com🎮 Shooter Commando – Action-Packed Top-Down Shooter 🚁💥Take on intense missions as you navigate through enemy territory! Your goal? Blow up enemies and reach the helicopter to make your daring escape! With 8 fully crafted levels, you're in for an exhilarating ride.🔹 Art Assets: 35 customizable materials and 225 vibrant PNG sprites.🔹 Prefabs: 115 well-organized, ready-to-use prefabs to quickly build out your scenes.🔹 Scenes: 3 extendable 3D scenes with immersive environments.🔹 Scriptable Objects: Store data for levels and progression.🔹 Scripts: 68 clean and organized scripts to ensure smooth gameplay.🎨 Customization: Tailor your experience with flexible assets and the ability to create new levels and gameplay elements with ease.Dependencies:This asset requires the Unity UI/TextMeshPro package for full functionality. Please ensure that you have it installed in your project. You can easily add the TextMesh Pro package via the Unity Package Manager.📧 Need help or have questions? Reach out to us at blackrosedevelopers@gmail.comDownload now and embark on your adventure! 🚀1. ArtThis folder has two subfolders as below:- MaterialsContains 35 various materials and their textures used in the game, which can be customized with different colours or sprites.- SpritesContains 3 subfolders (Gameplay, UI and Weapon) with 225 PNG sprites.(from 3187 x 2478 to 100x100)2. PrefabsThe Prefabs folder includes five main categories:- 2D: Contains 50 prefabs of 2D game elements such as cars, rocks, walls and etc that can be used in levels.- Particles: 26 unique particle effects with different materials.- Requirement: 4 different prefabs that should be in game scenes when level designing.- Weapons: 2 subfolders of bullets with 5 prefabs and weapon types of enemy and player with 23 prefabs.- UI: 7 Prefabs of the game menus and UI elements.3. Scenes- Map1-Level-1 to Map1-Level-8: 8 levels of the game- MainMenu : starting scene of the game4. Scriptable ObjectMainContents, MainDataStorage and UIData scriptable object to save the game data and UI data. 8 scriptable of levels.5. ScriptsScripts are categorized into six folders, with clear names and functions to ensure easy understanding.