A simple to use persistent game system framework.This is a simple plugin for Unity to assist in making development of persistent game systems easier for users. Systems created using this plugin will persist across level loading and be active during the entire lifecycle of the application running.Examples of systems that can be made from this framework are timer systems, game managers, spawning systems, scene managers, and many more!Support:Documentation | DiscordWebsite3 Runtime C# classes1 Editor C# class for Game System Viewer