A new way to blend animations in Unity.WebGL Demo • Documentation • GitHub Demo • DiscordTHIS TOOL IS COMPATIBLE WITH UNITY 6.😭 Unity has a problem...Animator is great, but it is very limited when adding new content to your awesome game! Magic Blending sets you free from spaghetti animators by introducing Animation Overlays - a feature that animates poses using the same Animator Controller.❔ How can I use it in my game?Imagine you have a nice Animator Controller, and now you need to add weapons or items. With Magic Blending, you don't need to create new animations or modify your Animator Controller at all - just create a Magic Blend Asset and adjust the sliders!Moreover, this plugin uses unique procedural blending, ensuring the final result is smooth and natural.🌟 Sounds interesting? Here are some more details about Magic Blending✔️ One animation, different posesForget about spaghetti animator controllers. Save your time with scalable Magic Blend Assets.✔️ Next-gen blendingUnique procedural blending ensures a smooth and natural final result. Forget about linear and jittering transitions.✔️ It is incredibly simpleVery fast setup and no need for code knowledge make it perfect for artists and beginners!✔️ Works with Animation StatesBind Magic Blends to the States, and the system will perfectly sync it with your animator controller.✔️ Compatible with third-party pluginsMagic Blending enhances the animator controller, which means you can use it with any other package (e.g. Animation Riging).✔️ Simple customizationJust tweak the sliders in runtime to control the blending. No need to restart the game.✨Try the procedural animation magic and see the difference!Optimized with Animation Job System.Compatible with Humanoid and Generic models.Compatible with non-humanoid models (e.g. animals).