Procedural animation magic to help you build your game faster and easier.Try Web Demo • Docs💡 Easy Procedural MagicMagic Blending was created to save you time and animation budget. Instead of adding new animations for every weapon, item, or gameplay feature, it lets you animate character poses procedurally with smooth, easy-to-use blending.Build your Animator Controller once with core actions like idle, walking, crouching, and jumping. Then, for overlays like aiming with a rifle or holding a torch, simply create a data asset and adjust the blending sliders.No clunky transitions or extra animation layers: change overlays from code, and Magic Blending handles the rest.Let’s take a look at what Magic Blending can do.🔹 One Controller, Many OverlaysCreate your animator controller once, and use it with any item or weapon in your game. All it takes is a Magic Blend Asset, which will let you control blending in runtime.🔹 Wide Range of Use-CasesFrom FPS to open-world RPGs: this tool makes the process of adding new content incredibly fast and simple.🔹 Simple CustomizationTweak the sliders in runtime to adjust your blending. No need to restart the game or modify your code at all.🔹 Powerful BlendingThis tool leverages unique blending technology, delivering natural and smooth results.🔹 Carefully OptimizedHaving many characters? Not a problem - Magic Blending relies on efficient and multithreaded animation updates.✨Try the procedural animation magic and see the difference!YouTube • Discord • Demo SceneOptimized: Yes, with Animation Job System.Supported Rig Types: Humanoid, Generic.Third-Party Support: Yes, as long as you use Unity Animator. Note: systems like Animancer will require code integration using Playables API.





