Audio Sync Pro
TelePresent Games
$44.00
Date |
Price |
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日時 |
価格($) |
09/21(2024) |
44.0 |
09/21(2024) |
22.0 |
10/05(2024) |
44.0 |
10/31(2024) |
22.0 |
11/14(2024) |
44.0 |
11/21(2024) |
44.0 |
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Sync Anything to Audio! Create precise, beat-perfect events with the Audio Timeline, or use Reactors to animate objects and effects dynamically for immersive, audio-driven effects with Audio Sync ProAudio Sync Pro is a lightweight, intuitive suite of tools designed to help you sync any game element to your audio. Want an object to bounce to the beat? Need to trigger an event at a precise moment in your sound? Audio Sync Pro makes it simple and streamlined, and even works outside of Play Mode.This asset comes loaded with powerful, easy-to-use Audio Reaction effects—perfect for everything from visualizing music to generating automatic 2D lip-sync for characters. Plus, creating custom Audio Reactions is simple, and even more features are on the way as the asset evolves.Fully customizable, Audio Sync Pro is ideal for easily crafting immersive, audio-driven experiences for any game or genre.Downloadable Demo Available On ItchAudio Sync Pro Includes the Following:Audio TimelineView a complete timeline of your audio, directly in the Inspector.Place Event calls at precise moments in your timeline, letting you time game events exactly to your audio.Events support multiple paramaters, letting you trigger more complex behaviours with ease.Audio Reaction EffectsEasily create dynamic audio reactions in your game. Whether it be lights, particles, or transforms, you can make anything react to sound!20+ Reactor Components, with more to come! Please Consult the Documentation for a full list.Easy Audio PreviewPlay, pause, and stop your audio directly in the inspector, and see the your Reaction Efects play out, all without needing to go to Play Mode.CompatibilityWebGL does not currently support beat detection, but is otherwise supported.For additional compatibility information, please consult the DocumentationNote: This is a new tool, and, while thoroughly tested, not all use cases may be accounted for. I am committed to promptly fixing any issues and continuously improving your experience. Please consult the Documentation for more information