Turn any 2D texture or sprite into a voxel-style 3D model. Live 3D preview, color control, depth, sprite sheets, presets and one-click generation. Built-in, URP and HDRP.You can use any materials which have editable color.Turn any image into a voxel-style 3D model, right inside the Unity Editor.Texture To Model converts 2D textures, logos, pixel art and sprite sheets into 3D models made of one object per pixel. You see the result in a live 3D preview before anything is added to your scene, then press Generate.Key featuresLive 3D preview with orbit, zoom, pan, and front, side and top viewsResolutions from 32×32 up to 4096×4096Color tools: merge similar colors, limit the palette, dithering, or import your own paletteClick a color or a pixel to ignore it, which removes backgrounds in one clickDepth: give flat images up to 32 layers of thickness, with Hollow mode to skip hidden objectsSprite sheet support: whole sheet, all frames side by side, or a single frameChoose a cube, sphere, capsule, cylinder, quad, or your own MeshRenderer prefab for every pixelTarget Size, Pixel Scale (gaps between pixels), pivot, flip and grouping optionsPresets for your settings, and PNG export/import for color palettesBackground processing keeps the window responsive on large texturesFull undo support, and generation can be cancelled at any timeHow it worksOpen Tools > AztechGames > TextureToModel and drop in a texture.Adjust resolution, colors and depth while watching the preview.Press Generate to create the model in your scene.Great forPixel-art and voxel-style games, retro and 8-bit looks, logos and signs in 3D, props and decorations, game jams and fast prototyping, and turning sprite animations into 3D frames.CompatibilityWorks with the Built-in Render Pipeline, URP and HDRP. It is an editor tool, so nothing is added to your build and no extra packages are required. The source code is included.Follow us for updates, previews, tutorials & more:DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAMUnity versions: 2021.3 LTS and newerRender pipelines: Built-in, URP, HDRPType: Editor tool (Windows, macOS and Linux editors)Menu: Tools > AztechGames > TextureToModelInput: Texture2D (Read/Write not required), sprite sheets; resolutions 32 to 4096Output: GameObjects with MeshRenderers and materials, optional Rows/Chunks groupingLimits: depth 1 to 32 layers, up to 256 colors when limiting, no hard limit on object count (warning above 60,000)Dependencies: noneSource code: included (C#, namespace AztechGames)Documentation: included Support: atakan_naci@hotmail.com




