Performance Heat Map | Streamlined Analysis and Profiling Tool
VirusVR
$16.50
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
09/17(2024) |
16.5 |
09/17(2024) |
11.55 |
10/01(2024) |
16.5 |
11/23(2024) |
16.5 |
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This utility is meant to give you a quick and effective way profile your scene's performance. It visualizes this data with a volumetric heatmap to highlight problematic and underutilized areas.StreamlinedThis utility streamlines the process of identifying performance issues in your scenes, automating the detection of areas with suboptimal performance and those not fully utilizing available resources. This enables you to focus your optimization efforts more effectively.Precise Performance InsightsThe heatmap visualization pinpoints performance bottlenecks with precision, especially in complex, occluded scenesIdeal For VR Ideal for VR game development, where consistent frame times are crucial and processing power is often limited, this tool helps ensure a smooth and immersive experienceSupports Runtime OptimizationsThe utility supports (runtime) optimizations and occlusion culling solutions like Perfect Culling and LODs.Advanced Sample Area CalculationThe utility automatically skips areas the player cannot access when gathering data, such as regions inside colliders or those too far from the ground. This ensures that only relevant areas are profiled, saving time and improving accuracy.How It WorksSimply specify the volume for the utility to analyze and let it gather the data. You can then choose which stats to visualize.The map seen in the media is not part of this asset.-Capture perfromance statistics in a specified volume.-Visualize captured data as a volumetric heat map.-Heatmap generation is detached from sampling, so you can visualize different performance metrics without needing to resample data.-Advanced Sample Area Calculation-Full C# source code included-Easy setup-Sample scene included-Documentation-Support via email-Captured statistics include:setPassCallsbatchesdrawCallstrisvertsframeTimerenderTimeTested Unity versions:Working:6000.0.17f12023.2.7f12021.3.23f1NOT working:2020 Issues with old shader graph version. I'm working on backporting the shader and fixing other issues. If you're interrested in this version please let me know. That way I know if a Legacy version is even of interrest to anyone.2019.4.40f1 same issuePackage manager dependencies:Editor coroutinesShader GraphI used Ai to speed up the process of finding existing methods in the Unity API, help with the API in general and to find other solutions if my approach didn't work out.