Medicine Pack vol.1
Nollie Inward Game Assets
$25.30
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
09/14(2024) |
25.3 |
11/23(2024) |
25.3 |
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Medicine pack - 23 models in 161 variants. Great small props to fill hospitals, pharmacies and homes. Drawcall optimized - they share materials and for the most part are single objects.Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit.Most suitable for realistic enviroments.Models can be used as static objects but also can be used as hero props, as parts like syringe cylinders and amber bottle lids are detachable. In case of models split into objects they also have their static counterparts made as single objects to save on drawcalls.LODs were created manually for every single one of 161 variants, with reducing small triangles first in mind.Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised.Textures are divided into 3 texture atlases in 2 variants (clean and dirty).Textures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation).Textures created with InstaMAThttps://instamaterial.com/Number of textures 52 (34 + 18 for Metallic Roughness)Texture dimensions 4K Minimum polygon count 12Maximum polygon count 1900Number of meshes/prefabs 161/161Rigging: NoAnimation count 0UV mapping: Yes, non-overlappingLOD information up to 4 iterations for every single meshTypes of materials and texture maps PBR Metallic Roughness + PBR Specular Gloss