A screen-space reflection renderer feature for URP with optimized algorithms.A screen-space reflection renderer feature for URP with optimized algorithms, powerful and simple to use!Note: please take a look in the documentation before use in order to make sure you have activated the renderer feature correctly. If you found an issue, contact me to get help.-Screen space reflections-Physically based reflection blending-Forward and Deferred rendering mode support-Hierarchical Z tracing method that features distanced reflections-Glossy surface reflection support-Implemented using ScriptableRendererFeature-Currently Does not support VR