This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.46247 triangles 29704 verticesPBR textures, tga:body_Albedo, body_MetallicOcclusionSmoothness, body_Normal, clothes_Albedo, clothes_MetallicOcclusionSmoothness, clothes_Normal.tga, hair_Albedo (4096x4096), bow_Albedo, bow_MetallicOcclusionSmoothness, bow_Normal (2048x2048), eyelashes_Albedo (256x256)Number of textures 11Number of Materials 6Texture dimensions 4096Polygon count 46247Number of meshes 3Number of prefabs 3Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline