This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.38537 triangles 29704 verticesPBR textures, tga:body_Albedo, body_MetallicOcclusionSmoothness, body_Normal, armor_Albedo, armor_MetallicOcclusionSmoothness, armor_Normal.tga (4096x4096), hair_Albedo, hair_MetallicOcclusionSmoothness, hair_Normal (2048x2048), eyelashes_Albedo (512x512)Number of textures 11Number of Materials 6Texture dimensions 4096, 2048, 512Polygon count 38537Number of meshes 2Number of prefabs 2Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline