Beautiful stylized, low-poly, optimized and thoughtful characters with animation are suitable for any project.The package includes a huge selection of customization options and all the necessary features you might need.You can easily customize the appearance of the characters as you wish:1) Using the functionality of “changing character elements”, you can easily put on/remove/replace individual character elements:BodiesFacesHairstylesHats/HelmetsFace masksBootsGlovesBeltsSleevesShoulder padsKnee padsWeapon in the right handShields in the left handWings/Bags/CloaksTailsSpheres/Totems2) Using the functionality of “changing the color of character elements”, you can easily change the color of individual character elements:EyeSkinHairLipsIndividual parts of equipmentThe characters have high texel density, which allows the textures to be reduced by 2 times and the visual quality will not deteriorate. Characters have 2 main textures (body, head) and one additional texture for: hair, mask, hat, wing, tail, sphere, weapon in the right hand, shield in the left hand.We have specially created for you a large and functional demo scene "Lobby" where all the possibilities for character customization are presented (changing character elements, changing the color of character elements, changing the character's gender, viewing animation, etc.).The package contains all the necessary animations for the characters (more details in the "Technical details" section). You can easily change the animation speed, animation frame rate according to your optimization criteria, all animations were made with the condition of infinite repetition, i.e. cyclical.We have provided you with the ability to create VFX effects under the character's feet, such as shadows, auras, etc. - an object located at the bottom of the character is already provided for this.This package already has a class system (there is scope for further expansion of the class system):Armor 01 - "novice" specialization in this classArmor 02 - "advanced" specialization in this classAs planned, for greater variability in appearance, this series of characters will be extended (other character classes will appear).Additional packages will also appear (which will be compatible with any of our characters):Weapons in the right hand (axes, swords, guns, bows, crossbows, staves, etc.):HammersSwordsAxesWeapons in the left hand (shields, totems, spheres, books, etc.):ShieldsTotemsSet of headwear (hats, helmets, crowns, etc.):HelmetsSet of face masks (glasses, comic accessories, etc.):MasksSet of accessories (wings, bags, cloaks, tails, spheres, totems etc.):WingsBagsCloaksTailsSpheresTotemsSet of male and female faces:Heads - MaleSet of male and female hairstyles:Hairs - MaleAdditional Information:Models are optimized for gaming.Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.comThis package contains:1) Models (total models/prefabs: 32):1 Death Knight Male Animation:1. Male Rig (72 bones)2. 25 Animation3. Ground Effects Mesh for shadow and aura effects1 Death Knight Male Armore 01 (total tris: 4854):1. Male Rig (72 bones)2. Body SkinMesh (1624 tris)3. Boots SkinMesh (1192 tris)4. Gloves SkinMesh (1340 tris)5. Head SkinMesh (698 tris)1 Death Knight Male Armore 02 (total tris: 12968):1. Male Rig (72 bones)2. Body SkinMesh (2380 tris)3. Boots SkinMesh (3672 tris)4. Gloves SkinMesh (1128 tris)5. Head SkinMesh (698 tris)6. Belt SkinMesh (1458 tris)7. Lower Arm SkinMesh (824 tris)8. Upper Arm SkinMesh (1772 tris)9. Upper Leg SkinMesh (1036 tris)1 Head Male Mesh (698 tris)2 Hairs Male Mesh (534 and 595 tris)2 Hammers Mesh (322 and 1440 tris)2 Helmets Mesh (604 and 816 tris)2 Masks Mesh (288 and 510 tris)2 Shields Mesh (636 and 716 tris)2 Wings Mesh (292 and 2176 tris)2 Tails Mesh (292 and 2176 tris)2 Spheres Mesh (632 and 1112 tris)10 Lobby Mesh for Demonstration (total scene tris: 58695)2) Animation (60 frame/second, total animation: 25):A-Pose (Male and Female) - (static animation - 1 frame)T-Pose (Male and Female) - (static animation - 1 frame)Dead-Pose (Male and Female) - (static animation - 1 frame)Attack 01 (Male and Female) - (looping animation - 80 frame)Attack 02 (Male and Female) - (looping animation - 80 frame)Attack 03 (Male and Female) - (looping animation - 80 frame)Attack 04 (Male and Female) - (looping animation - 90 frame)Attack 05 (Male and Female) - (looping animation - 90 frame)Attack 06 (Male and Female) - (looping animation - 90 frame)Attack 07 (Male and Female) - (looping animation - 100 frame)Attack 08 (Male and Female) - (looping animation - 100 frame)Attack 09 (Male and Female) - (looping animation - 80 frame)Attack 10 (Male and Female) - (looping animation - 100 frame)Spell 01 (Male and Female) - (looping animation - 80 frame)Spell 02 (Male and Female) - (looping animation - 60 frame)Spell 03 (Male and Female) - (looping animation - 100 frame)Spell 04 (Male and Female) - (looping animation - 100 frame)Block (Male and Female) - (looping animation - 40 frame)Hit (Male and Female) - (looping animation - 40 frame)Walking (Male and Female) - (looping animation - 60 frame)Running (Male and Female) - (looping animation - 40 frame)Death (Male and Female) - (animation - 140 frame)Idle (Male and Female) - (looping animation - 450 frame)Idle Passive Battle (Male and Female) - (looping animation - 400 frame)Idle Active Battle (Male and Female) - (looping animation - 220 frame)3) Textures (total textures: 60):2 Death Knight Male Armore 01 (Diffuse Map + Mask Map) - resolution 2048x20482 Death Knight Male Armore 02 (Diffuse Map + Mask Map) - resolution 2048x20484 Heads textures (Diffuse Map + Mask Map) - resolution 2048x20482 Hairs textures (Diffuse Map) - resolution 1024x10244 Hammers textures (Diffuse Map + Mask Map) - resolution (512-1024)x20484 Helmets textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)4 Masks textures (Diffuse Map + Mask Map) - resolution (256-512)x(256-512)4 Shields textures (Diffuse Map + Mask Map) - resolution (1024-2048)x20484 Wings textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)4 Tails textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)4 Spheres textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)12 Lobby textures (Diffuse Map) - (256-4096)x(256-4096)10 UI textures (Diffuse Map) - (256-512)x(256-512)4) Scenes (total scenes: 11):DKM_Demo_Scene - main demo scene for male characterDKM_Prefab_Scene - scene with male character prefabsHeads_Male_Prefab_Scene - a scene with prefabs of the heads and faces of a male characterHairs_Male_Prefab_Scene - a scene with prefabs of a male character's hairHammers_Prefab_Scene - scene with hammers prefabsHelmets_Prefab_Scene - scene with helmets prefabsMasks_Prefab_Scene - scene with masks prefabsShields_Prefab_Scene - scene with shields prefabsWings_Prefab_Scene - scene with wings prefabsTails_Prefab_Scene - scene with tails prefabsSpheres_Prefab_Scene - scene with spheres prefabs5) Shaders:Body Armore and Equipment Armore:A custom shaders for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.Ground Effects:Shader for creating character aura and shadow effects, written in shadergraph with the ability to easily adapt to your needs.Hair:Customizable shader for changing the color, written in a shadergraph with the ability to easily adapt to your needs.Head:Customizable shader for changing the color of individual facial elements based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.Lobby Shaders:A customizable shaders for game lobby elements, written in shadergraph with the ability to easily adapt to your needs.6) Scripts:Equipment Scripts (CharacterEquipment, EquipmentDB, ItemMesh, ItemSkinMesh, ItemTexture):Scripts for detailed character customization and storing a set of items in the database.Dynamic Bone Scripts (DynamicBone, CurveRectAttribute, BoneConfig):Scripts automatically animates hair, fabrics, wings, tails, etc. depending on the character's movement or animation.Lobby Camera Scripts (CameraControllerLobby):Script for camera control.Lobby UI Scripts (Menu, BodyChangeEquipment, BodyCustomization, ChangeAnimation, ChangeGender, HeadChangeEquipment, HeadCustomization, ColorVariants):Scripts for managing character customization and animation.Lobby Geometry Grass Scripts (Grass, GrassBlades, GrassSettings, GrassСomponent, CullingTreeNode):Scripts for creating and controlling geometric grass.