【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
SimpleStream allows for massive game worlds by loading scenes and prefabs from disk.The example scene is set up with the default Built-in render pipeline but the core scripts have nothing to with rendering and will work with any pipeline.SimpleStream enables rapid loading of scenes and clusters of prefabs within those scenes. By only loading what's currently closest to the player, there's virtually no limit to a game's potential size. SimpleStream was made with simplicity in mind, as it is designed to automatically set up a scene with just a few clicks. In addition, once set up, clusters can rapidly loaded, saved, and unloaded for ease of editing.SimpleStream also has a basic floating point origin system and is set up so that an alternate system could be easily implemented.SimpleStream uses a simple setup system for ease of integration: GameObjects can keep their existing names, tags, and layers. They just need to parented to a common transform for setup.Features:Prefab Cluster loading systemScene loading systemSimple floating origin system3 click automatic scene setupEasily edit scenes after initial setupWarning! SimpleStream was designed to be robust and reliable, but the recommended process does involve the automated deletion of prefabs from the scene, so backing up your project scene before first use is highly recommended! There is additionally a non-destructive method, but it is much less performant.Note: SimpleStream was primarily designed to work with pre-made worlds rather than procedurally generated worlds. Depending on the system it could likely be adapted (or work as is), but that wasn't the primary purpose during the design stage.
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