
All-in-one solution for generating procedural levels in Unity. Generate beautiful levels with our theme engine that can handle everything from placing trees to spawning enemies or treasures.Asset is compatible with Unity 6 and all other versions since 2021.3.Frigga is an all-in-one solution for procedural generation of tile-based levels.Documentation | Discord | Getting started video | Generating 3D levelsConfigurable Walker and Noise generatorsYou can choose from 2 different layout generators based on your needs. Each one is suited for different scenarios and come with reasonable defaults to get you started quickly. They both have many configurable options and a comprehensive documentation, so you are encouraged to tweak the parameters based on your precise needs.Powerful Theme engineAn intutitive theme system that builds on the idea of Rule tiles while also adding many powerful features. The system handles both basic geometry like wall tiles and floor tiles, but also decorations and entities likes enemies, treasures, trees and much more.Hand-made structuresMaking random levels is fun, but what if we need to make sure that each level has a spawn location, a boss arena or a specific number of treasures? That is where the Structures feature comes into play. You can create hand-made structures and spawn them in a level using robust placement rules.Main features- Supports Unity 6- Walker layout generator- Noise generator with support for Simpler and Perlin noise functions- Powerful Theme engine with intuitive editor interface- Automatically place Spawn point and Exit point in a level- Supports Tilemaps and Game Objects- Mostly focused on 2D levels but 3D levels work as well- Easy to add Colliders and Nav Meshes- Provides a scripting API- Supports tilesets with wider and taller walls- Works both at runtime and inside editor- Includes source code- (new in v1.1) Supports multi-tile rules (docs)- (new in v1.1) Place hand-made structures in procedurally generated levels (docs)- (new in v1.1) Supports biomes for enabling/disabling specific rules (docs)- (new in v1.1) Includes a level editor to manually create levels (docs)- (new in v1.2) Includes a brand new Noise generator (docs)Theme engine features- Supports multiple layers of tiles/game objects- Rules spanning multiple tiles- Configure random probability of rules- Mirror and Rotate rule patterns- Modulo - place rules every N tiles- Perlin noise - place rules based on perlin noise, e.g. for forests and rocks- Blue noise - place rules N tiles away from each other, e.g. for enemy placement- And more...Looking for something different?Check out Edgar PRO, another procedural level generator made by me. While Frigga focuses on open-space levels, Edgar excels at room-based levels.Asset uses Sylves and UITKEditorAid under the MIT license; see Third-Party Notices.txt file in package for details