Build organic 2D worlds in Unity: islands, caves, dungeons, and overworlds. Mix procedural generation with hand-authored structures. Rule-based decorations, no code required.Asset is compatible with Unity 6 and all other versions since 2021.3.Work the way you prefer: generate procedurally, hand-author with the built-in Level Editor, or combine both. Frigga ships with layout generators for different terrain types, an extensible API for custom generators, and deterministic seeding so every seed reproduces exactly - across platforms and Unity versions.🎥 Getting Started Video | 📘 Docs | 💬 Join Discord🗺️ Generate the world you needFrom natural islands and cave networks to organic dungeons and open landscapes - Frigga covers a wide range of 2D terrain types:Natural worlds - islands, forests, terrain, open overworldsCave systems - winding corridors, organic dungeonsYour own generator - extend Frigga with custom generators via a clean APIEach generator comes with sensible defaults and deep configurability. Need something specific? The Level Editor lets you paint levels by hand - or mix hand-authored Structures into procedurally generated worlds. See Demos →🎨 Decorate your world with the Theme EngineTorches appear on walls. Trees grow only on grass. Moss creeps across old stone. The Theme Engine handles all of this through placement rules you set up in a dedicated editor - similar in spirit to Unity's Rule Tiles, but expanded to work across multiple layers.🏰 Mix handmade design with procedural powerNeed guaranteed features like a spawn area, boss arena, or treasure room? Structures are hand-authored chunks placed into generated levels - with control over where they appear, how often, and how far apart they sit.⚙️ Designed for modern Unity workflowsFully supports Unity 6Runs in the editor or at runtimeWorks with both Tilemaps and GameObjectsEasy Collider and NavMesh integrationDeterministic seeding - same seed, same level on any platform or versionExtensible with custom generators, post-processing, and generation hooksGreat for 2D levels and some 3D tile-based setupsComprehensive documentation + full source codeBuilding strict room+corridor dungeons (Enter the Gungeon-style)? Our other asset, Edgar Pro, is built specifically for that. Frigga is built for organic, natural-feeling worlds - whether procedurally generated, hand-authored, or a mix of both.💬 Questions before buying?Join the Discord - we're happy to help you figure out if Frigga is the right fit for your project.Asset uses Sylves and UITKEditorAid under the MIT license; see Third-Party Notices.txt file in package for details.




