【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
All-in-one solution for generating procedural levels in Unity. Generate beautiful levels with our theme engine that can handle everything from placing trees to spawning enemies or treasures.Frigga is an all-in-one solution for procedural generation of tile-based levels.Documentation | Discord | Getting started videoConfigurable Walker generatorThe tool is powered by a simple yet very robust Walker generator. The generator comes with 2 builtin presets for generating procedural dungeons and island-like levels, but you are encouraged to tweak the parameters based on your precise needs. The generator can also automatically place a Spawn point or an Exit point for you so you can just drop you Player object and explore the levels.Powerful Theme engineAn intutitive theme system that builds on the idea of Rule tiles while also adding many powerful features. The system handles both basic geometry like wall tiles and floor tiles, but also decorations and entities likes enemies, treasures, trees and much more.Main features- Configurable Walker generator- Powerful Theme engine with intuitive editor interface- 2 generator presets: Dungeon and Island- Automatically place Spawn point and Exit point in a level- Supports Tilemaps and Game Objects (2D and 3D levels)- Easy to add Colliders and Nav Meshes- Provides a scripting API- Supports tilesets with wider and taller walls- Works both at runtime and inside editor- Includes source codeTheme engine features- Supports multiple layers of tiles/game objects- Configure random probability of rules- Mirror and Rotate rule patterns- Modulo - place rules every N tiles- Perlin noise - place rules based on perlin noise, e.g. for forests and rocks- Blue noise - place rules N tiles away from each other, e.g. for enemy placement- And more...Looking for something different?Check out Edgar PRO, another procedural level generator made by me.Asset uses Sylves and UITKEditorAid under the MIT license; see Third-Party Notices.txt file in package for details
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