【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
GeoCast: A user-friendly, high-speed GPU raycasting engine for precise and advanced raycasting in Unity projects (No colliders are needed).GeoCast is a cutting-edge GPU raycasting engine designed for Unity, providing unparalleled speed and accuracy for all your raycasting needs.Ideal for developers seeking a robust and efficient solution, GeoCast is user-friendly and packed with advanced features. This engine is not only suitable for various genres but has also been battle-tested in production environments across our studio's games, ensuring reliability and performance.GeoCast eliminates the need for colliders, although it's super easy to combine colliders & colliderless raycasts.ツeoCast supports any renderer in Unity, including skinned mesh, mesh renderer, and line renderer.With super easy integration and extensive customization options, GeoCast stands out as the ultimate tool for enhancing your Unity projects.GPU-Based Raycasting: Utilizes GPU for faster performance compared to traditional CPU methods.Production-Proven: Tested and used in our studio's games, ensuring high reliability and performance.Continuous Async Raycasting: Efficient batch processing for raycasting from static or continuously moving positions with minimal CPU blocking.User-Friendly: Designed for ease of use, making it accessible for developers of all skill levels.Flexible Object Marking: Allows dynamic marking and unmarking of objects for detection.URP and SRP Compatibility: Optimized for both Universal Render Pipeline and Scriptable Render Pipeline.No Colliders Needed: Perform accurate raycasting without the need for setting up and using colliders.Supports Any Renderer: Compatible with skinned mesh, mesh renderer, line renderer, and more.Advanced Features: Includes sample scenes for both URP and SRP, demonstrating basic and batch raycasting setups.Customization Options: Provides extensive customization to suit various project needs and genres.
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