- highlight any object that comes into any camera view, the highlight will show for all cameras in the scene (but you can only have one camera to intersect with)
- it has camera frustum collision alsoWas $13.99, now $9.99(Certain Effects of the package work only for URP!!)This package allows you to highlight objects that come into view of a specific camera, this highlight shows for all other cameras, you can either have the objects invisible and only show with the highlight when In camera, or highlight parts of objects that intersect the camera view.This package also offers a way to detect when a collider gets inside the camera frustum by constructing a mesh collider that matches the camera frustum and gets updated accordinglyFeaturesRender Only When IntersectingHighlight Only When IntersectingDetect when colliders are in camera view (has limitation on the camera FOV and Far plane)FeaturesShader for Render Only When IntersectingHighlight Only When Intersecting with urp render features (shows how to set it up)Detect when colliders are in camera view (has limitation on the camera FOV and Far plane) (can impact performance if applied to too many cameras)