【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Enhance Unity preference management with Final Preferences! Features multi-scope settings, real-time editor UI, encryption, and comprehensive documentation for seamless integration.Editor Support for MacOS and Linux is currently limited (Does not apply to Runtime). More InformationFinal Preferences is an advanced Unity asset tailored to elevate the management of game settings and preferences across various scopes. This asset extends the foundational PlayerPrefs and EditorPrefs to include unique features like ProjectRuntime and ProjectDevelopment scopes, robust encryption options, and a dynamic editor UI.The customizable nature of Final Preferences makes it an excellent choice for any game genre, particularly those requiring secure and complex preference management systems. Developers can effortlessly integrate and modify the asset's functionalities, making it adaptable to specific project needs. Its design enhances workflow and ensures a seamless and efficient management experience.DocumentationSupportMulti-Scope Management: Includes multiple scopes such as Player, ProjectRuntime, ProjectDevelopment, and Editor, each tailored for specific development needs and environments.Encryption Support: Offers the capability to encrypt sensitive data, safeguarding player and application settings from unauthorized access.Powerful Editor UI: Features a sophisticated editor interface that allows for real-time visualization and modification of preferences, supporting direct interactions even in standalone game builds.Preference Item Framework: Utilizes a generic PreferenceItem class, enabling typed preference management, auto-sync features, and event triggers upon preference changes.Real-Time PlayerPrefs Monitoring: Enhances debugging by allowing developers to monitor and update PlayerPrefs values in real time within standalone builds.Compatibility and Integration: Designed for easy integration with minimal setup required, compatible with various development phases and build environments.Comprehensive Documentation: Comes with detailed documentation covering setup, usage, and all features, ensuring developers can leverage the asset fully.Customizable and Extendable: Allows easy customization and extension to fit specific project requirements, making it suitable for any game genre.
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