
Drag and drop higher frame rates with Upscaler! Upscaler uses DLSS, FSR, XeSS, & SGSR to boost your performance and give you higher quality frames. Upscaler now has BETA support for frame generation!BenefitsDrag & drop!Boost frame rates!Increase graphical quality!Lower battery consumption on mobile!FeaturesDLSS 310.1.0 upscalingFSR 3.1.3 upscalingFSR 3.1.3 frame generation (BETA FEATURE)XeSS 2.0.1 upscalingSGSR v1 and v2 upscalingAntialiasing modes like DLAA, FSR NativeAA, XeSS AA, and SGSR AADynamic resolution scalingDocumentation and SupportThis asset has been extensively tested internally at Conifer, however the community will inevitably use Upscaler in new and unexpected ways. To help understand how to use Upscaler in these new situations, documentation is available offline in the package or at www.conifercomputing.com. If Upscaler does not work in your project (even if you are using a custom render pipeline), please let us know at briankirk@conifercomputing.com or join our Discord and we will do our best to help you integrate it.; see Third-Party Notices.txt file in package for license details.Software Support / CompatibilityWindowsDLSSVulkan, DirectX 12, DirectX 11FSRVulkan, DirectX 12XeSSDirectX 12SGSR works everywhere where Unity's shader compiler worksAll upscalers are URP onlySupport / DocumentationQuick start YouTube video.Documentation included in package and available online.Contact us through email or Discord.