【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Need Real-Time Refractions for your Game or Art project? Crystal can deliver anything you want regarding your high-performance and high-fidelity needs!Not compatible with Unity 6|📄Documentation📄|ℹ️Infoℹ️|🔥FEATURES🔥Realistic: Crystal actually simulates the individual paths that light takes, when it crosses through your refractive surface as opposed to most other refraction emulations. Beyond that, it uses calculations to realistically determine the strength of the refractionsPerformant*: Crystal is easily capable of being used in real-time applications with rendering processing times of 1.5 ms at 1080p on default settingsRoughness: You can either emulate or simulate the roughness of your refractive surface, giving you fine-tuned control over the performance and look of your projectCompatibility: Compatible with all rendering paths of URP (forward, forward+, deferred), instead of tying you to one or two rendering pathsASE Node: Even if you don't know how to hand-write shaders, with the Amplify shader editor node, that is included with the package, you can still create your own compatible shadersCustom Editor: The basic transparency shader contained in the package has a custom editor window, to make using it that much easierDocumentation: If you have trouble getting started with Crystal, the documentation will get you set with anything you might have to know regarding the use of the included shader, the demos, or even creating your own custom Crystal-compatible shadersSupport: Are you skeptical, or have questions, problems, or ideas? No problem! Feel free to, mail me at Support@empty-studios.com*tested with following set-up: 4070ti; R7 7700X; 32GB🕶️Shaders🕶️- Basic Transparent Shader: A simple shader with all/most regular lit shaders functionality, that is supported by Crystal. This one has a custom editor as well.- Basic Water Shader: An even simpler water shader with a basic texture scrolling technique to emulate waves. Also supported by Crystal🖲️ASE (Amplify Shader Editor) Node🖲️- Encode: you have to use the node in an extra pre-pass to make your own custom shaders compatible with Crystal. More info on writing your own compatible shaders is available in the documentation.🪧Demo Scenes🪧MILKY Demo: A remastered version of the demo scene from my Glass Shader (Milky)Crystal Demo: A rocky environment with a few emissive crystals with a refractive layer spread aroundWater Demo: A rocky shore with refractive water and crystals similar to the ones from the Crystal DemoSci-Fi Demo: The, by far, largest scene with four rooms, each showcasing unique use-cases for Crystal from regular glass windows over glass enclosures and the previously used crystal examples over to a simple eyeball⬆️UPGRADES⬆️➡️ from Crystal to TSR for 30$ (15$ less)⬇️ from Crystal to Milky for 10$ (10$ less)NOTE: All of the demoscenes make use of spline components. So if you want to look at them I recommend you install Unity's spline toolDISCLAIMER: Not Compatible with URP 6 / Render Graph
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © AssetStoreまとめ 割引情報 beta All Rights Reserved.