Retro Shaders Pro for URP
Daniel Ilett
$17.59
Date |
Price |
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日時 |
価格($) |
08/05(2024) |
17.59 |
08/05(2024) |
8.79 |
08/19(2024) |
17.59 |
09/19(2024) |
8.79 |
10/03(2024) |
17.59 |
11/24(2024) |
17.59 |
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A collection of PSX-style and N64-style shader effects for Unity URP: step back into the past and bring an old-school look to your meshes, terrains, and skyboxes!This package is only compatible with Universal Render Pipeline.This pack adds new shaders, scripts, and meshes to Unity, complete with a demo scene showing them all off. The shaders emulate the graphical style of 3D consoles from the 90s.✨ Key featuresPSX-style and N64-style effects which emulate the look and feel of classic games.Blend together the limitations of both consoles for the first time!Lit, Unlit, and Vertex Lit variants of the core shader.With full support for transparency, face culling, and alpha clippingTerrain support with the Terrain lit shader.Cubemap Skybox support with many of the same features as the core shader.Base Lit and Base Unlit Shader Graphs which you can copy and modify to create your own custom effects.Procedural Skybox shader which generates clouds dynamically.Two demo scenes:A wooded area focusing on terrains and direction light support, with trees, mushrooms, and geese.A city block showcasing additional spot light support, with buildings and street lamps.⚡ Lighting & Rendering FeaturesSupport for Forward, Forward+, and Deferred rendering paths.Directional light and additional light support in Lit & VertexLit.Ambient light controls - override Unity's ambient light.🎮 PSX-style FeaturesA resolution limiter to automatically use lower mip levels for your textures.Vertex snapping modelled after the low precision of the PS1's vertex processing.Affine texture mapping to mimic the lack of perspective correction on the PS1 hardware.Color depth limiter to reduce the color fidelity of your objects.Framerate limiter script.📼 N64-style FeaturesLimited bilinear filtering, which uses three texels instead of the usual four.📺 CRT Post Process EffectBarrel distortion to emulate the rounded face of a CRT screen.Chromatic aberration to separate the color channels towards the edges of the screen.Pixelation to reduce the screen resolution.A scanline effect which scrolls down the image.An RGB subpixel rendering effect which tints different pixels red, green, or blue.Interlaced rendering to alternate between rendering different rows of pixels between frames.✔ Compatible VersionsCompatible with the Universal Render Pipeline only.Fully tested with Unity 2022.3 and Unity 6.0, the latest LTS releases.Please note that this package was designed for desktop use. Support is not guaranteed on VR, mobile, or console platforms.This asset pack is only compatible with the Universal Render Pipeline.Setup details are included in the README PDF.