A collection of PSX-style and N64-style shader effects for Unity URP: step back into the past and bring an old-school look to your meshes, terrains, and skyboxes!This package is only compatible with Universal Render Pipeline.This pack adds new shaders, scripts, and meshes to Unity, complete with a demo scene showing them all off. The shaders emulate the graphical style of 3D consoles from the 90s.This asset pack is available as part of my Ultimate Shader Bundle. Get five great assets at a discount!🎮 New: try out the playable demo!✨ Key featuresPSX-style and N64-style effects which emulate the look and feel of classic games.Blend together the limitations of both consoles for the first time!Lit, Texel Lit, Vertex Lit, and Unlit shading models which you can easily toggle per-material.With full support for transparency, face culling, and alpha clipping.Terrain support with the Terrain lit shader.Skybox support for cubemap textures and procedural clouds.Shader Graph copies of the core shader which you can freely edit or copy.Decal shader which supports most of the retro features.Hull Outline shader with vertex snapping option.Two demo scenes:A wooded area focusing on terrains and direction light support, with trees, mushrooms, and geese.A city block showcasing additional spot light support, with buildings and street lamps.🎮 PSX-style FeaturesTexel lighting which snaps shadows to each object's texture.Adapted from work in this thread, especially by user GreatestBear.A resolution limiter to automatically use lower mip levels for your textures.Vertex snapping modelled after the low precision of the PS1's vertex processing.Affine texture mapping to mimic the lack of perspective correction on the PS1 hardware.Color depth limiter to reduce the color fidelity of your objects.Dithering in screen space or texture space blend between color bands.Specular Lighting with a glossiness option per-material.Cubemap support for PSX-like metallic reflections.Framerate limiter script.📼 N64-style FeaturesLimited bilinear filtering, which uses three texels instead of the usual four.⚡ Lighting & Rendering FeaturesSupport for Forward, Forward+, and Deferred rendering paths.Directional light and additional light support in Lit & VertexLit.Ambient light controls - override Unity's ambient light.Seamlessly pick between Lit, Texel Lit, Vertex Lit and Unlit lighting models, all in one main shader.📺 CRT & VHS Post Process EffectVHS-style effects: color damage, tracking artifacts, and worn tape effects.Barrel distortion to emulate the rounded face of a CRT screen.Chromatic aberration to separate the color channels towards the edges of the screen.Pixelation to reduce the screen resolution.A scanline effect which scrolls down the image.An RGB subpixel rendering effect which tints different pixels red, green, or blue.Interlaced rendering to alternate between rendering different rows of pixels between frames.✔ Compatible VersionsCompatible with the Universal Render Pipeline only.Fully tested with Unity 2022.3, 6.0, 6.1, 6.2, and 6.3.Please note that this package was designed for desktop use. Support is not guaranteed on VR, mobile, or console platforms.This asset pack is only compatible with the Universal Render Pipeline.Setup details are included in the README PDF.