Procedural Dock Network Generator
game-ready-egg
$8.79
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
08/03(2024) |
10.99 |
08/06(2024) |
6.59 |
08/17(2024) |
8.79 |
11/24(2024) |
8.79 |
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The easy way to generate seaside dock networks automatically, beautifully and quickly!This is a simple Unity script which procedurally generates a dock network to quickly adorn any straight edge you provide.It can be used to create beautiful, eye-catching seaside environments.There is a setting to allow a single disconnected network, so that you can access the dock from the south side and from there walk across the entire network.No coding is necessary.Video tutorial available here.This asset comes with a total of 16 assets:8 wooden dock pieces for you to get started (38-184 tris)3 railing pieces (240-384 tris)Gray stone bollard (1,854 tris)Orange lifesaver (748 tris)White plastic chair (2,676 tris)Folding wooden table (6,324 tris)Painted wooden table (676 tris)It is easy for you to add your own custom dock assets.You will be able to control the network's generation in the following ways:Set the length + width of the rectangle in which it will spawnSet the size of each "square" (i.e. the size of the custom dock asset you provide)Whether or not you want a single disconnected network (i.e. with gaps) or notThe 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.(THE CHAIR AND TABLE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/painted_wooden_stool, https://polyhaven.com/a/plastic_monobloc_chair_01, https://polyhaven.com/a/folding_wooden_stool)Procedural Dock Network Generator ScriptNo coding necessaryYou will only have to use 1 script file ("ProceduralDockNetwork.cs"), which is a Unity component with customisable fieldsAll data contained in only 2 script filesClear instructions included ("Instructions.rtf")Makes it easy to use your own custom dock assets by simply requiring the path to your new folderMade to not lag too much or take up too much memory while generating (it can generate a grid of 100x100 quickly, or even more (up to a reasonable limit) if you're willing to wait)The script itself is compatible with all rendering pipelines (only the 3D assets provided are not)3D Wooden Dock AssetsHDRP supportUV-unwrapped, with materials assignedPrefabs, Meshes, Materials and Textures are organised well into folders and named clearlyLow PolyWoodenDock_Cross: 94 trisWoodenDock_End: 38 trisWoodenDock_Ground: 38 trisWoodenDock_L: 50 trisWoodenDock_Long: 184 trisWoodenDock_Straight: 24 trisWoodenDock_T: 59 trisWoodenDock_U: 58 trisPBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)3D Other Prop AssetsHDRP supportUV-unwrapped, with materials assignedPrefabs, Meshes, Materials and Textures are organised well into folders and named clearlyLow to Mid Poly (average tris: 1,649)PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)White plastic chair: does not have Ambient Occlusion textureFolding wooden table: does not have Ambient Occlusion texturePainted wooden table: does not have Metalness or Ambient Occlusion textures