A complete, ready-to-publish swipe word puzzle for Android and iOS: 600 boards, a level generator, IAP shop, ads, daily puzzles, rewards and achievements, all set up in the Inspector.Word Game is a complete swipe-to-spell word puzzle for Android and iOS, built in Unity 6. It comes with 500 levels, 100 daily puzzle boards, a level generator, and every system a casual mobile game needs to make money and bring players back. Publish it as it is, or reskin it and make it your own.GameplayPlayers swipe across neighbouring letters on the board (sideways, up, down or diagonally) to spell the level's hidden words. A category above the word slots ("Kitchen", "Fruits") hints at what to look for. Found words fly up into their slots and their tiles fade away, and the level is complete when every word is found.- 500 main levels that grow from 3x3 to 7x7 boards, plus 100 daily puzzle boards in three difficulties (4x4, 5x5, 6x6)- Extra Words: any other dictionary word the player finds fills a dial, and every 10 extra words pays a coin bonus (about 65,000 English words included, replaceable for other languages)- Hint power-up that reveals letters one by one, bought with coins when the player runs out- Level Generator editor window: give it a category and a word list, pick a board size and shape, and it writes finished, solvable levels and can add them straight into the gameMonetization- In-app purchase shop (Unity IAP 5): remove ads, chests, bundles and gem packs, all configured in one asset- Rewarded, interstitial and banner ads through a pluggable ad network layer (AdMob, Unity Ads, AppLovin MAX or Appodeal, once you import its SDK)- Rewarded-ad coin button on the game screen, and interstitials shown at natural breaks between levels- Remove Ads purchase that stops interstitials and bannersRetention- Daily Puzzle: a calendar of daily boards with up to 3 stars per day, monthly star chests and streaks- 7-day daily login reward- Prize wheel- Daily tasks and multi-tier achievements, with in-game banners when a reward is ready- Features that unlock as the player progresses, with a progress bar on the level complete popup- Rate-app prompt- Local push notification reminders (daily reward, daily tasks, come back to play), switched off by default and turned on with one tick in the BootstrapProgression- Coins, gems, crowns and power-ups as configurable resources- Player levels with XP and level-up rewards- Loot tables shared by the shop, chests, the wheel and every rewardTech- Manager architecture with dependency-ordered async loading- ScriptableObject configs for every system, edited in the Inspector- Local JSON save system- Object pooling, haptics, sound and music settings- Debug console in development builds for testing features and rewardsEasy to customizeThe Word Game code lives in its own folder and namespace, separate from the shared framework. Levels are small JSON files. The UI art is SVG, imported as sprites by Unity's SVG importer, so it stays sharp at any size and is easy to recolour. Documentation is included for the game (levels, the level generator, extra words, the hint) and for every framework system: levels, rewards, achievements, daily puzzle, daily reward, prize wheel, interrupts, shop, IAP, ads, notifications and sound.Requirements- Unity 6000.3 or newer, with the Android or iOS build target- Unity UI (com.unity.ugui) with TextMesh Pro: import TMP Essential Resources when Unity asks- In-App Purchasing (com.unity.purchasing 5.x)- Mobile Notifications (com.unity.mobile.notifications)The three Unity Registry packages are installed with the asset; if one is missing, add it from Window > Package Manager > Unity Registry.Optional- Ad networks: AdMob, Unity Ads, AppLovin MAX or Appodeal. Import the SDK you want and the game detects it; setup steps for each are in the docs. Without one, the game runs without ads.- Google Play Review, for the in-app review dialog on Android. Without it, "Rate this app" opens the Play Store page.Not included- No online backend, accounts, cloud save, leaderboards or analytics. Progress is saved on the device.- Ad network SDKs are not bundled; import the one you use.- Mobile only (Android and iOS). It is not set up for desktop, WebGL or consoles.- The included dictionary and levels are in English.- Store products, ad unit ids and app identity must be set up with your own accounts before you publish.Third-party noticesAsset uses Curved Text Mesh Pro under MIT License; see Third-Party Notices.txt file in package for details.Asset uses Nunito font under SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details.Asset uses SCOWL (Spell Checker Oriented Word Lists) under SCOWL permissive license; see Third-Party Notices.txt file in package for details.- Unity 6000.3.10f1 or newer- Platforms: Android and iOS- Render pipeline: UI only (uGUI with TextMesh Pro), no custom shaders; tested with the Built-in Render Pipeline- 1 scene (Main), a demo of the complete game- 282 C# scripts (244 runtime, 38 editor), 11 of them Word Game gameplay; all code in the BBG namespace- 93 prefabs (screens, popups, HUDs, buttons, widgets, icons, letter tiles and word slots)- 82 ScriptableObject configs (managers, resources, levels, loot tables, achievements, daily tasks, interrupts, ad networks)- 600 Word Game level files (JSON): 500 main levels from 3x3 to 7x7, and 100 daily puzzle boards (25 at 4x4, 50 at 5x5, 25 at 6x6)- English dictionary of about 65,000 words for Extra Words (text file, one word per line, derived in part from SCOWL)- Level Generator editor window for making new solvable levels from word lists- 112 SVG sprites (vector, imported as sprites by Unity's SVG importer)- 4 PNG textures: app icon, Android adaptive icon layers (1024x1024) and notification icon (128x128)- 19 animation clips and 7 animator controllers (screen and popup transitions, chest reward)- Font: Nunito (8 weights, TTF, with TextMesh Pro font assets)- Audio: 19 WAV files, 16-bit, 44.1 kHz; 18 mono sound effects (0.1 to 6.6 s) and 1 stereo music track (38.4 s, looping)- Required packages: com.unity.ugui 2.0.0, com.unity.purchasing 5.4.0, com.unity.mobile.notifications 2.4.3, TMP Essential Resources- Optional SDKs: AdMob, Unity Ads, AppLovin MAX, Appodeal, Google Play Review (detected automatically)- Documentation: 22 Markdown guides (game, level generator, requirements, and every framework system), plus Third-Party Notices.txtAI tool used: Claude Code (Anthropic), a coding assistant.Code: much of the C# code (the framework and the Word Game gameplay, the Level Generator and the editor tools) was written with Claude Code's assistance. The developer designed the systems, directed the work, and reviewed, integrated and tested the code in Unity.Art: the SVG sprites (UI, icons, the app background) and the app icon were authored as SVG with Claude Code's assistance and rendered locally. No image-generation model was used. The store screenshots and key images are compositions of real captures of the game, also made with Claude Code.Audio: the Word Game sound effects were synthesized by a Python script (sine waves and envelopes, no samples) written with Claude Code.Documentation: the guides were written with Claude Code's assistance and reviewed by the developer.Not AI-generated: the 600 level boards were made without AI. The Extra Words dictionary is derived from an existing word list (SCOWL). The Nunito font and Curved Text Mesh Pro are third-party components listed in Third-Party Notices.txt.


