Flowers And Trees (13.04)
FXMonster
$32.99
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
08/03(2024) |
32.99 |
11/24(2024) |
32.99 |
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Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.- You can change the color of any element in real time, as well as add a glow to any of the layers.- This pack provides all the elements for your project, you can combine them as you like.Template was created and works correctly in version 2021.3.27fFeatures:all elements are made in particle systemOptimized for games.Pivot point set properly.No setup or plug-ins required.All materials, sprites and other parts of pack properly named.Demo Scene with all prefabs is included.Render pipeline compatibility:The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-endSupported platforms:WindowsWeb GLiOSAndroidMac OS XLinuxHow to use:https://youtu.be/GoNt9Gv4cIESimply drag and drop the prefab to your scene and use it.you can combined layert sa you likeShaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.For your convenience, one universal material for flipbooks has been created, and several additional textures.Color and glow in each element layering you can change in 2 clicks in the Particle systemFile Formats: transparent Png.Each frame dimension is 960*960 px.Frame rate: 30 FPSNumber of Unique Effects: 30Number of Materials: 2Number of sprite sheets:95Number of Texture:2Works with any render pipelines